Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Mar 2026, 23:58
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 301 | 167 | 130 | 0 | 392 | - | 1.28 | 56% | 43% | 0:05 | |
| 222 | 112 | 134 | 0 | 333 | - | 0.84 | 46% | 34% | 0:04 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 75 | ||
| 92 | ||
| 66 | ||
| 46 |
| Killer | Victim | |
|---|---|---|
| 71 | ||
| 84 | ||
| 59 | ||
| 50 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 24 | 8 | 3 | 9 | 5 kills | |||
| 23 | 9 | 4 | 4 | 5 kills | |||
| 13 | 9 | 1 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 2-7 in favour of Blue Team.
The opening breakthrough came at 1:26 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:57, with -uh.Pr3DazZz finishing for Red Team on a solo run. That score set the closing shape of the match at 2-7.
Broken_Soul stood out as the main objective influence with 13 grabs, 4 captures, 10 returns, and an MVP score of 997. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 54 grabs, 24 pickups, 9 captures, 1 solos, 5 assists, 69 flag kills, 51 covers, 0 seals, 40 returns, 34 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 155 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: JugzZz finished with 25 lama score from 167 kills and 71 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 523 |
| 279 |
| 264 |
| 0 |
| 725 |
| - |
| 1.06 |
| 51% |
| 38% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 318 | 155 | 141 | 0 | 348 | 20.3 cm | 1.10 | 52% | 45% | 0:04 | |
| 297 | 109 | 138 | 0 | 320 | 58.3 cm | 0.79 | 44% | 34% | 0:04 | |
| Team Total | 615 | 264 | 279 | 0 | 668 | 39.3 cm | 0.95 | 49% | 40% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 4 |
| 1 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 6 kills | |||||
| 4 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 13 | 4 | 2 | 0 | 14 | 0/- | 559 | 8 | 15 | 9 | 0 | 10 | 2 | 997 | |
| -🇬🇧 | Attacker | 16 | 3 | 2 | 0 | 16 | 0/- | 141 | 9 | 19 | 8 | 0 | 11 | 2 | 723 | |
| -🇺🇸 | Attacker | 11 | 1 | 0 | 0 | 27 | 0/- | 39 | 5 | 9 | 9 | 0 | 10 | 1 | 539 | |
| -🇬🇧 | Attacker | 14 | 1 | 1 | 1 | 12 | 0/- | 161 | 2 | 8 | 8 | 0 | 9 | 1 | 527 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 20000 | - | - | 10 | 11 | 12 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 97 | 99 | 102 | 0 | Good connection | ||
| 20000 | - | - | 14 | 17 | 50 | 0 | Variable ping | ||
| 25000 | 400 | 280Hz | 19 | 21 | 53 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.90x. You carried real threat on attack, turning 13 grabs into 4 caps. I think survival was your main issue: 109-138 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.61x. Your flag work was one of your best areas, with 16 grabs producing 3 caps. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.58x. Excellent flag running from you: 11 grabs became 1 cap. You fought efficiently: 167-130 with a 1.28 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | You gave your team a strong contribution and finished at 1.21x. You ran the flag well and gave your team end product: 1 cap and 1 solo from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |