Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Jul 2025, 20:56
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 249 | 93 | 94 | 0 | 315 | 13.5 cm | 0.99 | 50% | 30% | 0:06 |
| Poison_Arr0w | 139 | 87 | 88 | 0 | 313 | - | 0.99 | 50% | 30% | 0:07 |
| -cide- |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Poison_Arr0w | 12 | 5 | 3 kills | ||||
| localhero | 13 | 5 | 1 | 5 kills | |||
| _-=Pr3dazZz=- | 15 | 4 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 1-5 in favour of Blue Team.
The opening breakthrough came at 0:32 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 10:36, with localhero finishing for Blue Team. That score set the closing shape of the match at 1-5.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 0 captures, 16 returns, and an MVP score of 632. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 50 grabs, 34 pickups, 6 captures, 0 solos, 7 assists, 78 flag kills, 34 covers, 0 seals, 43 returns, 37 mid returns, 6 clutch returns, and 1 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 34% accuracy and 104 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 112 |
| 55 |
| 106 |
| 0 |
| 309 |
| 46.0 cm |
| 0.52 |
| 34% |
| 19% |
| 0:06 |
| Team Total | 500 | 235 | 288 | 0 | 937 | 29.7 cm | 0.82 | 45% | 26% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localheroFB | 248 | 104 | 74 | 0 | 305 | - | 1.41 | 58% | 34% | 0:08 |
| _-=Pr3dazZz=- | 194 | 96 | 82 | 0 | 334 | 36.0 cm | 1.17 | 54% | 33% | 0:08 |
| -cide- | 166 | 88 | 79 | 0 | 301 | 46.0 cm | 1.11 | 53% | 29% | 0:08 |
| Team Total | 608 | 288 | 235 | 0 | 940 | 41.0 cm | 1.23 | 55% | 32% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 |
| 4 |
| 4 kills |
| -uh.StarzZz`- | 14 | 6 | 3 kills |
| -cide- | 10 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Poison_Arr0w | 1 | 7 kills | ||||
| localhero | 5 | 6 kills | ||||
| _-=Pr3dazZz=- | 2 | 6 kills | ||||
| -cide- | 3 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 1 | 0 | 1 | 0 | 0 | 26/11 | 98 | 0 | 3 | 15 | 0 | 16 | 1 | 632 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 1 | 3 | 0 | 8 | 0/- | 234 | 10 | 12 | 3 | 0 | 5 | 1 | 496 |
| - | localhero | Defender | 1 | 2 | 0 | 0 | 0 | 18/0 | 35 | 4 | 11 | 11 | 0 | 12 | 2 | 496 |
| - | -cide- | Attacker | 13 | 2 | 3 | 0 | 7 | 0/- | 230 | 9 | 5 | 4 | 0 | 4 | 0 | 437 |
| - | -cide- | Attacker | 6 | 0 | 0 | 0 | 8 | 0/- | 0 | 5 | 2 | 3 | 1 | 3 | 2 | 232 |
| - | Poison_Arr0w | Attacker | 16 | 1 | 0 | 0 | 11 | 0/- | 2 | 6 | 1 | 1 | 0 | 3 | 0 | 210 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | |
| Poison_Arr0w | 35000 | - | - | 20 | 20 | 21 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 12 | 12 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 15 | 16 | 17 | 0 | Good connection | |
| localhero | 35000 | - | - | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | Well played, this was a fantastic performance at 1.71x. Your defensive timing was good: 11 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 104-74 with a 1.41 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Defender | You played a really good game here and your 1.63x rating shows it. Your defensive timing was good: 15 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.43x. You looked dangerous whenever you got the flag, and 13 grabs led to 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.34x. You ran the flag well and gave your team end product: 1 cap from 13 grabs. The support share was meaningful at 34%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Struggling | Attacker | You were below your usual level at 0.78x, so cleaner decisions and timing will matter most for you. Your flag pressure was good with 6 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 55-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| Poison_Arr0w | Feeding | Attacker | You had a rough game at 0.71x, so I think your goal should be to simplify and rebuild from safer plays. Your flag work was one of your best areas, with 16 grabs producing 1 cap. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |