21 Sept 2025, 23:45
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 310 | 119 | 114 | 0 | 338 | 58.3 cm | 1.04 | 51% | 35% | 0:05 | |
| 200 | 99 | 123 | 0 | 361 | - | 0.80 | 45% | 27% | 0:05 | |
| Team Total | 510 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 58 | ||
| 61 | ||
| 55 | ||
| 44 |
| Killer | Victim | |
|---|---|---|
| 60 | ||
| 79 | ||
| 54 | ||
| 44 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 9 | 1 | 2 | 5 kills | |||
| 14 | 6 | 6 | 3 | 5 kills | |||
| 14 | 5 | 1 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 3:01 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 2 times as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:47, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 3-4.
Broken_Soul stood out as the main objective influence with 9 grabs, 3 captures, 23 returns, and an MVP score of 731. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 59 grabs, 20 pickups, 7 captures, 1 solos, 5 assists, 72 flag kills, 16 covers, 0 seals, 52 returns, 50 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 139 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 218 |
| 237 |
| 0 |
| 699 |
| 58.3 cm |
| 0.92 |
| 48% |
| 31% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 270 | 139 | 113 | 0 | 359 | 20.3 cm | 1.23 | 55% | 39% | 0:05 | |
| 192 | 98 | 105 | 0 | 323 | 36.0 cm | 0.93 | 48% | 31% | 0:06 | |
| Team Total | 462 | 237 | 218 | 0 | 682 | 28.1 cm | 1.09 | 52% | 35% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 4 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 9 | 3 | 0 | 0 | 28 | 0/- | 52 | 8 | 9 | 23 | 0 | 23 | 0 | 731 | |
| -🇬🇧 | Attacker | 18 | 3 | 1 | 1 | 20 | 0/- | 245 | 5 | 1 | 11 | 0 | 11 | 0 | 706 | |
| -🇬🇧 | Attacker | 16 | 0 | 3 | 0 | 12 | 0/- | 248 | 2 | 2 | 6 | 0 | 7 | 1 | 549 | |
| -🇬🇧 | Attacker | 16 | 1 | 1 | 0 | 12 | 0/- | 155 | 5 | 4 | 10 | 0 | 11 | 1 | 538 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 13 | 14 | 14 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 8 | 8 | 9 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.92x. Excellent flag running from you: 9 grabs became 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.56x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 18 grabs. 55% efficiency shows the fight selection was generally good. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.26x. As an attacker, you kept pressure on the enemy base with 16 grabs; your next jump is converting more of those starts into completed runs. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.19x. Very strong flag running: you made 16 grabs count with 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
