Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Apr 2026, 20:56
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 600 | 204 | 181 | 0 | 640 | 46.0 cm | 1.13 | 53% | 32% | 0:14 | |
| 329 | 113 | 88 | 0 | 320 | 20.3 cm | 1.28 | 56% | 35% | 0:07 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 35 | 5 | 2 | 3 | 5 kills | |||
| 18 | 9 | 4 | 2 | 5 kills | |||
| 24 | 5 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 14-5 in favour of Red Team.
The opening breakthrough came at 0:26 when PeRcH72 scored for Red Team. Red Team created more scoring chances, converting 14 of the 19 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:15, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 14-5.
-cide- stood out as the main objective influence with 26 grabs, 12 captures, 22 returns, and an MVP score of 1141. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 86 grabs, 60 pickups, 19 captures, 2 solos, 23 assists, 127 flag kills, 61 covers, 8 seals, 66 returns, 0 mid returns, 9 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 134 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 55 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 929 |
| 317 |
| 269 |
| 0 |
| 960 |
| 33.1 cm |
| 1.18 |
| 54% |
| 33% |
| 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 339 | 117 | 103 | 0 | 335 | 20.3 cm | 1.14 | 53% | 35% | 0:06 | |
| 290 | 134 | 103 | 0 | 331 | 13.5 cm | 1.30 | 57% | 42% | 0:06 | |
| 78 | 18 | 111 | 0 | 99 | - | 0.16 | 14% | 18% | 0:05 | |
| Team Total | 707 | 269 | 317 | 0 | 765 | 16.9 cm | 0.85 | 46% | 36% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 6 |
| 1 |
| 2 |
| 5 kills |
| 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 7 | 7 kills | |||||
| 4 | 7 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇫🇷 | Attacker | 26 | 12 | 10 | 2 | 35 | 0/- | 0 | 29 | 26 | 0 | 0 | 22 | 4 | 1141 | |
| -🇳🇱 | Attacker | 16 | 2 | 8 | 0 | 19 | 0/- | 0 | 16 | 18 | 0 | 0 | 17 | 2 | 687 | |
| -🇬🇧 | Attacker | 16 | 1 | 2 | 0 | 39 | 0/- | 0 | 3 | 5 | 0 | 0 | 17 | 2 | 617 | |
| -🇬🇧 |
| Attacker |
| 15 |
| 2 |
| 1 |
| 0 |
| 28 |
| 0/- |
| 0 |
| 6 |
| 8 |
| 0 |
| 0 |
| 10 |
| 1 |
| 517 |
| -🇧🇪 | Attacker | 13 | 2 | 2 | 0 | 6 | 0/- | 0 | 6 | 4 | 0 | 0 | 0 | 0 | 206 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 300 | 175Hz | 17 | 18 | 18 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 17 | 21 | 25 | 0 | Variable ping | ||
| 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | ||
| 25000 | 0 | 0Hz | 30 | 33 | 40 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 3.19x. You looked dangerous whenever you got the flag, and 26 grabs led to 12 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.90x. You looked dangerous whenever you got the flag, and 16 grabs led to 2 caps. You fought efficiently: 113-88 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.45x. You were dangerous with the flag: 16 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.33x. Your attacking play was strong, especially because you turned 15 grabs into 2 caps. You fought efficiently: 134-103 with a 1.30 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Feeding | Attacker | You had a rough game at 0.65x, so I think your goal should be to simplify and rebuild from safer plays. Excellent flag running from you: 13 grabs became 2 caps. I think survival was your main issue: 18-111 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |