Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Feb 2026, 22:17
Broken Limits - CB5 Version -
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 117 | 67 | 64 | 0 | 158 | 13.5 cm | 1.05 | 51% | 42% | 0:15 |
| _-=Pr3dazZz=- | 110 | 55 | 43 | 0 | 183 | 36.0 cm | 1.28 | 56% | 33% | 0:22 |
| Zo-^ |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 7 | 2 kills | |||||
| newut | 10 | 2 | 3 kills | ||||
| _-=Pr3dazZz=- | 5 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A tight game of 4v4 Instagib CTF took place on CTF-BrokenLimits-S6 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 3:13 when newut scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 14:40, with Zo-^ finishing for Red Team. That score set the closing shape of the match at 3-4.
newut stood out as the main objective influence with 6 grabs, 1 capture, 7 returns, and an MVP score of 311. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 57 grabs, 22 pickups, 7 captures, 1 solos, 4 assists, 70 flag kills, 14 covers, 2 seals, 49 returns, 15 mid returns, 2 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 67 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 14 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 104 |
| 38 |
| 42 |
| 0 |
| 139 |
| - |
| 0.90 |
| 48% |
| 27% |
| 0:23 |
| -cide- | 101 | 45 | 56 | 0 | 138 | 46.0 cm | 0.80 | 45% | 33% | 0:17 |
| Team Total | 432 | 205 | 205 | 0 | 618 | 31.8 cm | 1.00 | 50% | 34% | 1:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 154 | 74 | 39 | 0 | 195 | - | 1.90 | 65% | 38% | 0:25 |
| localhero | 130 | 58 | 48 | 0 | 163 | - | 1.21 | 55% | 36% | 0:20 |
| -cide- | 106 | 46 | 51 | 0 | 166 | 46.0 cm | 0.90 | 47% | 28% | 0:19 |
| Broken_Soul | 89 | 27 | 67 | 0 | 121 | 58.3 cm | 0.40 | 29% | 23% | 0:14 |
| Team Total | 479 | 205 | 205 | 0 | 645 | 52.1 cm | 1.00 | 50% | 32% | 1:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 1 |
| 4 kills |
| -cide- | 1 | 2 kills |
| Zo-^ | 5 | 2 kills |
| -cide- | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 4 | 7 kills | ||||
| newut | 3 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| -cide- | 4 kills | |||||
| Zo-^ | 3 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 6 | 1 | 1 | 0 | 10 | 0/- | 134 | 7 | 5 | 1 | 0 | 7 | 0 | 311 |
| - | -cide- | Attacker | 11 | 2 | 0 | 1 | 5 | 0/- | 165 | 3 | 0 | 3 | 0 | 3 | 0 | 289 |
| - | -cide- | Attacker | 16 | 0 | 2 | 0 | 3 | 0/- | 134 | 2 | 4 | 2 | 0 | 3 | 0 | 249 |
| - | _-=Pr3dazZz=- | Attacker | 12 | 0 | 1 | 0 | 9 | 0/- | 110 | 0 | 2 | 2 | 1 | 6 | 0 | 246 |
| - | Broken_Soul | Defender | 3 | 1 | 0 | 0 | 0 | 9/- | 104 | 3 | 1 | 3 | 0 | 6 | 0 | 238 |
| - | localhero | Defender | 2 | 2 | 0 | 0 | 0 | 13/6 | 28 | 2 | 1 | 2 | 0 | 11 | 0 | 223 |
| - | -uh.StarzZz`- | Attacker | 7 | 0 | 0 | 0 | 8 | 0/- | 0 | 4 | 1 | 0 | 0 | 3 | 2 | 207 |
| - | Zo-^ | Defender | 0 | 1 | 0 | 0 | 0 | 13/5 | 25 | 1 | 0 | 2 | 0 | 10 | 0 | 193 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 12 | 13 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 18 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 26 | 27 | 27 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 35 | 39 | 42 | 0 | Sawtooth variation | |
| Broken_Soul | 20000 | - | - | 22 | 23 | 25 | 0 | Minor variation | |
| localhero | 20000 | - | - | 21 | 23 | 25 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 16 | 17 | 19 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 92 | 94 | 96 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.26x. You carried real threat on attack, turning 6 grabs into 1 cap. You fought efficiently: 74-39 with a 1.90 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Zo-^ | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.14x. You helped keep the score under control with 2 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| localhero | Stable | Defender | I think you had a steady game at 1.07x; one or two stronger moments would lift it nicely. You helped keep the score under control with 2 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Stable | Attacker | You played around your normal level at 0.98x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 2 caps and 1 solo from 11 grabs. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. You were active on attack with 16 grabs; I think your next step is turning more of those into safe runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 0.94x, with room to turn steady play into a bigger influence. 12 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You fought efficiently: 55-43 with a 1.28 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -uh.StarzZz`- | Struggling | Attacker | You dipped below your usual level at 0.82x, but I think there are clear areas you can tighten next match. Your flag pressure was good with 7 grabs, and working closer with your team would make those grabs more dangerous. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| Broken_Soul | Struggling | Defender | You dipped below your usual level at 0.77x, but I think there are clear areas you can tighten next match. As a defender, your standout work was stopping danger before it became a cap: 3 mid returns. I think survival was your main issue: 27-67 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |