Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Oct 2025, 17:35
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 576 | 123 | 112 | 0 | 364 | 46.0 cm | 1.10 | 52% | 34% | 0:05 | |
| 434 | 83 | 126 | 0 | 274 | 58.3 cm | 0.66 | 40% | 30% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 11 | 1 | 5 kills | ||||
| 16 | 3 | 5 | 2 | 5 kills | |||
| 24 | 6 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 9-15 in favour of Blue Team.
The opening breakthrough came at 0:39 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 15 of the 24 captures. The scoring pattern stayed relatively stable once the first lead was established. 13 captures were completed solo.
The final capture arrived at 10:53, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 9-15.
-uh.StarzZz`- stood out as the main objective influence with 50 grabs, 8 captures, 24 returns, and an MVP score of 2116. -cide- made the biggest clutch contribution, recording 14 close-save returns.
Objective ledger for the match: 139 grabs, 67 pickups, 24 captures, 6 solos, 11 assists, 182 flag kills, 38 covers, 0 seals, 113 returns, 63 mid returns, 50 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 37% accuracy and 122 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 55 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 14 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 1010 |
| 206 |
| 238 |
| 0 |
| 638 |
| 52.1 cm |
| 0.87 |
| 46% |
| 32% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 577 | 122 | 103 | 0 | 326 | 36.0 cm | 1.18 | 54% | 37% | 0:06 | |
| 523 | 116 | 103 | 0 | 316 | 13.5 cm | 1.13 | 53% | 37% | 0:06 | |
| Team Total | 1100 | 238 | 206 | 0 | 642 | 24.7 cm | 1.16 | 54% | 37% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 1 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 7 kills | |||||
| 3 | 7 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 50 | 8 | 4 | 2 | 40 | 0/- | 813 | 15 | 10 | 16 | 0 | 24 | 10 | 2116 | |
| -🇬🇧 | Attacker | 27 | 7 | 3 | 2 | 52 | 0/- | 687 | 13 | 14 | 13 | 0 | 28 | 13 | 1867 | |
| -🇩🇪 | Attacker | 32 | 5 | 3 | 1 | 53 | 0/- | 522 | 23 | 6 | 21 | 0 | 37 | 14 | 1709 | |
| -🇬🇧 | Attacker | 30 | 4 | 1 | 1 | 37 | 0/- | 378 | 16 | 8 | 13 | 0 | 24 | 13 | 1549 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 13 | 14 | 19 | 0 | Sawtooth variation | ||
| 30000 | 360 | 240Hz | 29 | 29 | 30 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 9 | 10 | 12 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 2.20x. You looked dangerous whenever you got the flag, and 50 grabs led to 8 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.18x. You were dangerous with the flag: 27 grabs led to 7 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.14x. Excellent flag running from you: 32 grabs became 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.72x. You ran the flag well and gave your team end product: 4 caps and 1 solo from 30 grabs. I think survival was your main issue: 83-126 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |