10 Feb 2026, 23:37
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 315 | 132 | 98 | 0 | 375 | 36.0 cm | 1.35 | 57% | 38% | 0:06 |
| Broken_Soul | 207 | 88 | 93 | 0 | 356 | 58.3 cm | 0.95 | 49% | 26% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 18 | 6 | 1 | 3 | 5 kills | ||
| -cide- | 27 | 6 | 7 | 3 | 5 kills | ||
| newut | 16 | 8 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 7-6 in favour of Red Team.
The opening breakthrough came at 0:19 when {Black_Mage}` scored for Blue Team. Red Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 3 times as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:00, with -cide- finishing for Blue Team. That score set the closing shape of the match at 7-6.
newut stood out as the main objective influence with 20 grabs, 2 captures, 15 returns, and an MVP score of 651. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 67 grabs, 57 pickups, 13 captures, 1 solos, 17 assists, 110 flag kills, 62 covers, 4 seals, 53 returns, 0 mid returns, 6 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 38% accuracy and 132 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 16 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
| -cide- | 200 | 79 | 101 | 0 | 287 | 46.0 cm | 0.78 | 44% | 28% | 0:06 |
| Team Total | 722 | 299 | 292 | 0 | 1018 | 46.7 cm | 1.02 | 51% | 31% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 342 | 151 | 93 | 0 | 425 | 46.0 cm | 1.62 | 62% | 36% | 0:07 |
| newut | 302 | 118 | 94 | 0 | 335 | - | 1.26 | 56% | 36% | 0:07 |
| {Black_Mage}` | 83 | 23 | 112 | 0 | 130 | - | 0.21 | 17% | 20% | 0:05 |
| Team Total | 727 | 292 | 299 | 0 | 890 | 46.0 cm | 0.98 | 49% | 33% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 4 |
| 1 |
| 4 kills |
| -cide- | 6 | 3 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 4 | 8 kills | ||||
| -cide- | 5 | 6 kills | ||||
| newut | 2 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| -cide- | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 20 | 2 | 4 | 1 | 24 | 0/- | 397 | 6 | 11 | 0 | 0 | 15 | 0 | 651 |
| - | -cide- | Attacker | 8 | 3 | 1 | 0 | 29 | 0/- | 201 | 8 | 11 | 0 | 0 | 8 | 2 | 602 |
| - | Broken_Soul | Attacker | 11 | 3 | 3 | 0 | 13 | 0/- | 358 | 14 | 7 | 0 | 0 | 9 | 0 | 573 |
| - | _-=Pr3dazZz=- | Attacker | 10 | 3 | 2 | 0 | 20 | 0/- | 223 | 10 | 22 | 0 | 0 | 11 | 2 | 571 |
| - | -cide- | Attacker | 13 | 1 | 5 | 0 | 14 | 0/- | 119 | 13 | 11 | 0 | 0 | 7 | 1 | 372 |
| - | {Black_Mage}` | Attacker | 5 | 1 | 2 | 0 | 10 | 0/- | 2 | 6 | 0 | 0 | 0 | 3 | 1 | 180 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 18 | 19 | 22 | 0 | Bumpy connection | |
| -cide- | 30000 | 360 | 240Hz | 25 | 27 | 29 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 13 | 14 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 93 | 96 | 99 | 0 | Minor variation | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 28 | 33 | 35 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 36 | 38 | 42 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.93x. Your attacking play was strong, especially because you turned 8 grabs into 3 caps. You fought efficiently: 151-93 with a 1.62 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.84x. Excellent flag running from you: 20 grabs became 2 caps and 1 solo. You fought efficiently: 118-94 with a 1.26 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.81x. Excellent flag running from you: 10 grabs became 3 caps. You fought efficiently: 132-98 with a 1.35 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.43x. You looked dangerous whenever you got the flag, and 11 grabs led to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.23x rating. Your grabs and running were a real strength, with 13 grabs turning into 1 cap. I think survival was your main issue: 79-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| {Black_Mage}` | Struggling | Attacker | You dipped below your usual level at 0.78x, but I think there are clear areas you can tighten next match. You carried real threat on attack, turning 5 grabs into 1 cap. I think survival was your main issue: 23-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |