Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Sept 2025, 18:36
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 254 | 97 | 97 | 0 | 283 | 46.0 cm | 1.00 | 50% | 34% | 0:06 |
| localhero | 156 | 91 | 91 | 0 | 296 | - | 1.00 | 50% | 31% | 0:07 |
| Broken_Soul |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 20 | 6 | 4 | 1 | 5 kills | ||
| localhero | 20 | 2 | 3 kills | ||||
| -cide- | 14 | 4 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Azure-v3 between Red and Blue Team, ending 1-4 in favour of Blue Team.
The opening breakthrough came at 1:09 when ownage scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:57, with ownage finishing for Blue Team. That score set the closing shape of the match at 1-4.
ownage stood out as the main objective influence with 2 grabs, 3 captures, 15 returns, and an MVP score of 596. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 59 grabs, 27 pickups, 5 captures, 1 solos, 5 assists, 80 flag kills, 24 covers, 0 seals, 52 returns, 48 mid returns, 4 clutch returns, and 1 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 37% accuracy and 130 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 3 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 106 |
| 60 |
| 99 |
| 0 |
| 206 |
| 58.3 cm |
| 0.61 |
| 38% |
| 29% |
| 0:06 |
| Team Total | 516 | 248 | 287 | 0 | 785 | 52.1 cm | 0.86 | 46% | 32% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 283 | 130 | 67 | 0 | 349 | - | 1.94 | 66% | 37% | 0:09 |
| _-=Pr3dazZz=- | 157 | 87 | 85 | 0 | 237 | 36.0 cm | 1.02 | 51% | 37% | 0:07 |
| -uh.StarzZz`-FB | 136 | 70 | 96 | 0 | 242 | 13.5 cm | 0.73 | 42% | 29% | 0:06 |
| Team Total | 576 | 287 | 248 | 0 | 828 | 24.7 cm | 1.16 | 54% | 35% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 4 |
| 1 |
| 4 kills |
| -uh.StarzZz`- | 9 | 2 | 3 kills |
| Broken_Soul | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 9 | 1 | 10 kills | |||
| localhero | 2 | 7 kills | ||||
| -cide- | 3 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -uh.StarzZz`- | 3 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Defender | 2 | 3 | 1 | 1 | 0 | 24/3 | 75 | 5 | 2 | 14 | 0 | 15 | 1 | 596 |
| - | -cide- | Defender | 2 | 1 | 0 | 0 | 0 | 26/10 | 1 | 1 | 2 | 20 | 0 | 21 | 0 | 523 |
| - | -uh.StarzZz`- | Attacker | 24 | 0 | 2 | 0 | 6 | 0/- | 167 | 5 | 3 | 4 | 1 | 5 | 1 | 412 |
| - | _-=Pr3dazZz=- | Attacker | 9 | 1 | 1 | 0 | 6 | 0/- | 158 | 4 | 10 | 1 | 0 | 2 | 1 | 386 |
| - | localhero | Attacker | 11 | 0 | 1 | 0 | 11 | 0/- | 86 | 6 | 4 | 5 | 0 | 5 | 0 | 327 |
| - | Broken_Soul | Attacker | 11 | 0 | 0 | 0 | 7 | 0/- | 13 | 6 | 3 | 4 | 0 | 4 | 1 | 247 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Rhythmic fluctuation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| localhero | 30000 | - | - | 20 | 21 | 25 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 14 | 16 | 20 | 0 | Rhythmic fluctuation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 10 | 11 | 0 | Good connection | |
| ownage | 30000 | - | - | 107 | 119 | 129 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Defender | You had a huge game and played well above your usual level at 1.87x. Your defensive timing was good: 14 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 130-67 with a 1.94 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Defender | You had a huge game and played well above your usual level at 1.72x. Your defensive timing was good: 20 mid returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| localhero | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.12x. Your flag pressure was good with 11 grabs, and working closer with your team would make those grabs more dangerous. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 9 grabs into 1 cap. The support share was meaningful at 35%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 1.01x, so your focus should be small improvements rather than a full reset. 24 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 70-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| Broken_Soul | Struggling | Attacker | You dipped below your usual level at 0.75x, but I think there are clear areas you can tighten next match. 11 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 60-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |