Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Aug 2026, 16:58
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 291 | 112 | 118 | 0 | 231 | 20.3 cm | 0.95 | 49% | 48% | 0:05 | |
| 218 | 110 | 112 | 0 | 398 | 36.0 cm | 0.98 | 50% | 38% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 52 | ||
| 60 | ||
| 57 | ||
| 53 |
| Killer | Victim | |
|---|---|---|
| 66 | ||
| 58 | ||
| 52 | ||
| 54 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 8 | 2 | 1 | 5 kills | |||
| 21 | 4 | 1 | 2 | 5 kills | |||
| 19 | 4 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 3-8 in favour of Blue Team.
The opening breakthrough came at 2:01 when _-=Pr3dazZz=- scored for Red Team. Blue Team created more scoring chances, converting 8 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 7 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:52, with JugzZz finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-8.
-uh.StarzZz`- stood out as the main objective influence with 21 grabs, 4 captures, 16 returns, and an MVP score of 1094. JugzZz made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 82 grabs, 22 pickups, 11 captures, 4 solos, 4 assists, 92 flag kills, 19 covers, 0 seals, 69 returns, 59 mid returns, 10 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 48% accuracy and 112 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: JugzZz produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 509 |
| 222 |
| 230 |
| 0 |
| 629 |
| 28.1 cm |
| 0.97 |
| 49% |
| 42% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 330 | 124 | 109 | 0 | 383 | 13.5 cm | 1.14 | 53% | 42% | 0:06 | |
| 326 | 106 | 113 | 0 | 317 | - | 0.94 | 48% | 33% | 0:05 | |
| Team Total | 656 | 230 | 222 | 0 | 700 | 13.5 cm | 1.04 | 51% | 38% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 8 |
| 3 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 6 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 21 | 4 | 1 | 2 | 23 | 0/- | 452 | 6 | 9 | 14 | 0 | 16 | 2 | 1094 | |
| -🇺🇸 | Attacker | 21 | 4 | 1 | 2 | 27 | 0/- | 348 | 3 | 1 | 15 | 0 | 20 | 5 | 1067 | |
| -🇬🇧 | Attacker | 21 | 0 | 2 | 0 | 28 | 0/- | 175 | 6 | 5 | 19 | 0 | 21 | 0 | 742 | |
| -🇬🇧 |
| Attacker |
| 19 |
| 3 |
| 0 |
| 0 |
| 14 |
| 0/- |
| 125 |
| 7 |
| 4 |
| 11 |
| 0 |
| 12 |
| 3 |
| 641 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 20 | 21 | 21 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 11 | 12 | 15 | 0 | Minor variation | ||
| 25000 | 9999 | 360Hz | 90 | 92 | 94 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.98x. You carried real threat on attack, turning 21 grabs into 4 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.87x. Very strong flag running: you made 21 grabs count with 4 caps and 2 solos. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.44x rating shows it. As an attacker, you kept pressure on the enemy base with 21 grabs; your next jump is converting more of those starts into completed runs. Aim was a real positive at 48% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.28x. You were dangerous with the flag: 19 grabs led to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |