Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Feb 2026, 01:20
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 274 | 119 | 76 | 0 | 305 | - | 1.57 | 61% | 39% | 0:08 |
| pho`FB | 233 | 122 | 98 | 0 | 273 | 20.3 cm | 1.24 | 55% | 45% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| JugzZz | 16 | 6 | 2 | 4 kills | |||
| pho` | 19 | 9 | 2 | 4 kills | |||
| -cide- | 11 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 6-2 in favour of Red Team.
The opening breakthrough came at 1:03 when _-=Pr3dazZz=- scored for Blue Team. Red Team created more scoring chances, converting 6 of the 8 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:40, with pho` finishing for Red Team. That score set the closing shape of the match at 6-2.
_-=Pr3dazZz=- stood out as the main objective influence with 1 grab, 2 captures, 24 returns, and an MVP score of 647. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 75 grabs, 27 pickups, 8 captures, 1 solos, 9 assists, 94 flag kills, 24 covers, 0 seals, 66 returns, 61 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 122 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 31 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -cide- |
| 162 |
| 82 |
| 98 |
| 0 |
| 334 |
| 46.0 cm |
| 0.84 |
| 46% |
| 27% |
| 0:06 |
| Team Total | 669 | 323 | 272 | 0 | 912 | 33.1 cm | 1.19 | 54% | 36% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 300 | 106 | 103 | 0 | 307 | 36.0 cm | 1.03 | 51% | 36% | 0:06 |
| aMpEnergy | 161 | 90 | 103 | 0 | 275 | - | 0.87 | 47% | 33% | 0:06 |
| Broken_Soul | 140 | 76 | 117 | 0 | 272 | 58.3 cm | 0.65 | 39% | 30% | 0:05 |
| Team Total | 601 | 272 | 323 | 0 | 854 | 47.1 cm | 0.84 | 46% | 33% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 6 |
| 2 |
| 4 kills |
| _-=Pr3dazZz=- | 19 | 5 | 3 kills |
| Broken_Soul | 7 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| JugzZz | 4 | 1 | 10 kills | |||
| pho` | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| aMpEnergy | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 1 | 2 | 0 | 0 | 0 | 32/15 | 5 | 4 | 0 | 23 | 0 | 24 | 1 | 647 |
| - | JugzZz | Defender | 2 | 3 | 0 | 0 | 0 | 22/- | 96 | 6 | 3 | 13 | 0 | 14 | 1 | 627 |
| - | pho` | Attacker | 15 | 3 | 1 | 1 | 13 | 0/- | 201 | 5 | 7 | 9 | 0 | 10 | 1 | 624 |
| - | -cide- | Attacker | 26 | 0 | 5 | 0 | 6 | 0/- | 303 | 5 | 9 | 4 | 0 | 5 | 1 | 548 |
| - | Broken_Soul | Attacker | 12 | 0 | 1 | 0 | 10 | 0/- | 129 | 3 | 2 | 7 | 0 | 7 | 0 | 372 |
| - | aMpEnergy | Attacker | 19 | 0 | 2 | 0 | 11 | 0/- | 66 | 4 | 3 | 5 | 0 | 6 | 1 | 364 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 18 | 19 | 20 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation | |
| JugzZz | 25000 | 9999 | 360Hz | 97 | 99 | 100 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 15 | 16 | 17 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 14 | 0 | Good connection | |
| aMpEnergy | 30000 | - | - | 111 | 113 | 116 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Defender | Great game, this was a really strong performance from you at 1.80x. You helped keep the score under control with 13 mid returns and 1 clutch return. You fought efficiently: 119-76 with a 1.57 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| _-=Pr3dazZz=- | Godlike | Defender | You played a really good game here and your 1.78x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 23 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 1.46x. Very strong flag running: you made 15 grabs count with 3 caps and 1 solo. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.29x. As an attacker, you kept pressure on the enemy base with 26 grabs; your next jump is converting more of those starts into completed runs. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| aMpEnergy | Godlike | Attacker | Well played, this was a fantastic performance at 1.26x. Your flag pressure was good with 19 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.95x; one or two stronger moments would lift it nicely. You created plenty of starts with 12 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 76-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |