Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Oct 2025, 21:14
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 313 | 141 | 96 | 0 | 401 | - | 1.47 | 59% | 38% | 0:06 |
| Broken_Soul | 268 | 81 | 136 | 0 | 292 | 58.3 cm | 0.60 | 37% | 28% | 0:04 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 18 | 8 | 7 | 1 | 5 kills | ||
| localhero | 20 | 8 | 1 | 2 | 5 kills | ||
| -cide- | 16 | 9 | 2 | 4 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 9-4 in favour of Red Team.
The opening breakthrough came at 0:16 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 9 of the 13 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:14, with -cide- finishing for Blue Team. That score set the closing shape of the match at 9-4.
ownage stood out as the main objective influence with 18 grabs, 2 captures, 13 returns, and an MVP score of 794. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 73 grabs, 48 pickups, 13 captures, 1 solos, 15 assists, 108 flag kills, 66 covers, 0 seals, 60 returns, 54 mid returns, 6 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 38% accuracy and 141 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| localhero |
| 266 |
| 127 |
| 119 |
| 0 |
| 381 |
| - |
| 1.07 |
| 52% |
| 33% |
| 0:05 |
| Team Total | 847 | 349 | 351 | 0 | 1074 | 58.3 cm | 0.99 | 50% | 34% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 296 | 128 | 111 | 0 | 388 | - | 1.15 | 54% | 34% | 0:05 |
| -cide-FB | 274 | 131 | 122 | 0 | 367 | 46.0 cm | 1.07 | 52% | 36% | 0:05 |
| -uh.StarzZz`- | 181 | 92 | 116 | 0 | 350 | 13.5 cm | 0.79 | 44% | 29% | 0:05 |
| Team Total | 751 | 351 | 349 | 0 | 1105 | 29.7 cm | 1.01 | 50% | 33% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 11 |
| 2 |
| 1 |
| 5 kills |
| Broken_Soul | 12 | 2 | 1 | 2 | 5 kills |
| -uh.StarzZz`- | 16 | 9 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 3 | 8 kills | ||||
| localhero | 2 | 7 kills | ||||
| -cide- | 2 | 5 kills | ||||
| newut | 2 | 5 kills | ||||
| Broken_Soul | 2 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Attacker | 18 | 2 | 5 | 0 | 20 | 0/- | 293 | 8 | 12 | 12 | 0 | 13 | 1 | 794 |
| - | Broken_Soul | Attacker | 11 | 4 | 2 | 0 | 17 | 0/- | 320 | 11 | 9 | 10 | 0 | 12 | 2 | 781 |
| - | -cide- | Attacker | 8 | 2 | 1 | 0 | 18 | 0/- | 280 | 9 | 11 | 8 | 0 | 8 | 1 | 663 |
| - | localhero | Attacker | 9 | 3 | 4 | 0 | 14 | 0/- | 287 | 9 | 14 | 6 | 0 | 6 | 0 | 636 |
| - | newut | Attacker | 9 | 0 | 2 | 0 | 25 | 0/- | 0 | 3 | 16 | 11 | 0 | 14 | 2 | 546 |
| - | -uh.StarzZz`- | Attacker | 18 | 2 | 1 | 1 | 14 | 0/- | 120 | 8 | 4 | 7 | 0 | 7 | 0 | 408 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 35000 | - | - | 13 | 14 | 16 | 0 | Minor variation | |
| ownage | 30000 | - | - | 107 | 111 | 117 | 0 | Minor variation | |
| localhero | 30000 | - | - | 22 | 22 | 22 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 18 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 26 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 95 | 97 | 99 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Attacker | You put together a top-level game here and finished at 1.80x. Your grabs and running were a real strength, with 18 grabs turning into 2 caps. You fought efficiently: 141-96 with a 1.47 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.67x. You gave the enemy defence problems and backed it up with 4 caps from 11 grabs. I think survival was your main issue: 81-136 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Godlike | Attacker | Great game, this was a really strong performance from you at 1.60x. You looked dangerous whenever you got the flag, and 9 grabs led to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.57x. You looked dangerous whenever you got the flag, and 8 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.53x. You were active on attack with 9 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 1.05x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 18 grabs turning into 2 caps and 1 solo. I think survival was your main issue: 92-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |