Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Mar 2026, 00:01
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 252 | 95 | 74 | 0 | 282 | - | 1.28 | 56% | 34% | 0:08 |
| -uh.Pr3DazZzFB | 214 | 104 | 71 | 0 | 290 | - | 1.46 | 59% | 37% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 12 | 5 | 3 | 4 kills | |||
| -uh.StarzZz`- | 14 | 6 | 2 | 1 | 5 kills | ||
| tono | 9 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 7-1 in favour of Red Team.
The opening breakthrough came at 0:26 when tono scored for Red Team. Red Team created more scoring chances, converting 7 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:49, with Zo-^ finishing for Red Team. That score set the closing shape of the match at 7-1.
Zo-^ stood out as the main objective influence with 1 grab, 2 captures, 18 returns, and an MVP score of 648. -uh.Pr3DazZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 59 grabs, 20 pickups, 8 captures, 3 solos, 7 assists, 70 flag kills, 37 covers, 0 seals, 50 returns, 45 mid returns, 5 clutch returns, and 3 cherry picks.
-uh.Pr3DazZz supplied the sharpest shooting numbers, finishing with 37% accuracy and 104 kills.
Banter read: Zo-^ was the main CTF problem, turning useful moments into scoreboard paperwork.
Cherry watch: -uh.Pr3DazZz logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| tono |
| 184 |
| 74 |
| 62 |
| 0 |
| 297 |
| 19.6 cm |
| 1.19 |
| 54% |
| 25% |
| 0:10 |
| Team Total | 650 | 273 | 207 | 0 | 869 | 19.6 cm | 1.32 | 57% | 32% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 218 | 99 | 99 | 0 | 294 | 13.5 cm | 1.00 | 50% | 37% | 0:06 |
| aMpEnergy | 121 | 65 | 80 | 0 | 223 | - | 0.81 | 45% | 29% | 0:08 |
| Stealth | 75 | 43 | 94 | 0 | 239 | 82.4 cm | 0.46 | 31% | 18% | 0:07 |
| Team Total | 414 | 207 | 273 | 0 | 756 | 48.0 cm | 0.76 | 43% | 29% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 4 |
| 3 |
| 1 |
| 1 |
| 5 kills |
| -uh.Pr3DazZz | 15 | 5 | 1 | 4 kills |
| Stealth | 4 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 4 | 8 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| tono | 3 | 6 kills | ||||
| aMpEnergy | 1 | 5 kills | ||||
| -uh.Pr3DazZz | 3 | 5 kills | ||||
| Stealth | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Zo-^ | Defender | 1 | 2 | 1 | 0 | 0 | 24/11 | 87 | 3 | 9 | 18 | 0 | 18 | 0 | 648 |
| - | -uh.Pr3DazZz | Attacker | 11 | 1 | 3 | 0 | 10 | 0/- | 247 | 5 | 9 | 7 | 1 | 9 | 2 | 622 |
| - | tono | Attacker | 14 | 4 | 2 | 3 | 5 | 0/- | 366 | 5 | 9 | 5 | 0 | 5 | 0 | 619 |
| - | -uh.StarzZz`- | Defender | 2 | 1 | 0 | 0 | 0 | 21/2 | 1 | 1 | 3 | 10 | 0 | 11 | 1 | 402 |
| - | aMpEnergy | Attacker | 16 | 0 | 1 | 0 | 6 | 0/- | 99 | 3 | 3 | 4 | 1 | 5 | 1 | 281 |
| - | Stealth | Attacker | 15 | 0 | 0 | 0 | 4 | 0/- | 0 | 3 | 4 | 1 | 1 | 2 | 1 | 134 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 25000 | 320 | 0Hz | 42 | 44 | 47 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 13 | 15 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 70 | 80 | 98 | 1 | Occasional lag spikes | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 13 | 0 | Minor variation | |
| aMpEnergy | 20000 | - | - | 111 | 114 | 116 | 0 | Good connection | |
| Stealth | 20000 | - | - | 40 | 41 | 44 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Defender | You put together a top-level game here and finished at 2.09x. You helped keep the score under control with 18 mid returns. You fought efficiently: 95-74 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| tono | Godlike | Attacker | You put together a top-level game here and finished at 1.80x. Very strong flag running: you made 14 grabs count with 4 caps and 3 solos. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.64x. You carried real threat on attack, turning 11 grabs into 1 cap. You fought efficiently: 104-71 with a 1.46 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -uh.StarzZz`- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.25x. Your defensive timing was good: 10 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| aMpEnergy | Stable | Attacker | You were close to your usual level at 1.05x, with room to turn steady play into a bigger influence. Your flag pressure was good with 16 grabs, and working closer with your team would make those grabs more dangerous. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| Stealth | Feeding | Attacker | You had a tough match at 0.65x, well below your usual level, but I think it is fixable. As an attacker, you kept pressure on the enemy base with 15 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 43-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |