Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Feb 2026, 23:36
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 320 | 141 | 74 | 0 | 329 | 20.3 cm | 1.91 | 66% | 44% | 0:09 |
| newut | 151 | 87 | 87 | 0 | 272 | - | 1.00 | 50% | 32% | 0:15 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 25 | 6 | 2 | 2 | 5 kills | ||
| -uh.StarzZz`- | 19 | 6 | 2 | 4 kills | |||
| -cide- | 12 | 4 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 0:28 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 11:40, with -cide- finishing for Blue Team. That score set the closing shape of the match at 3-4.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 23 returns, and an MVP score of 703. Zo-^ made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 63 grabs, 25 pickups, 7 captures, 1 solos, 8 assists, 81 flag kills, 38 covers, 0 seals, 56 returns, 55 mid returns, 1 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 141 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Zo-^ produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 112 |
| 48 |
| 84 |
| 0 |
| 213 |
| 58.3 cm |
| 0.57 |
| 36% |
| 24% |
| 0:08 |
| Team Total | 583 | 276 | 245 | 0 | 814 | 39.3 cm | 1.13 | 53% | 35% | 0:34 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 288 | 118 | 91 | 0 | 294 | 13.5 cm | 1.30 | 56% | 41% | 0:07 |
| -cide- | 144 | 83 | 97 | 0 | 259 | 46.0 cm | 0.86 | 46% | 32% | 0:07 |
| Zo-^ | 111 | 44 | 88 | 0 | 245 | - | 0.50 | 33% | 19% | 0:08 |
| Team Total | 543 | 245 | 276 | 0 | 798 | 29.7 cm | 0.89 | 47% | 31% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 1 |
| 1 |
| 5 kills |
| newut | 13 | 5 | 1 | 4 kills |
| Broken_Soul | 3 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 7 | 1 | 23 kills | |||
| -uh.StarzZz`- | 6 | 6 kills | ||||
| -cide- | 2 | 6 kills | ||||
| Zo-^ | 1 | 5 kills | ||||
| newut | 2 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 27/7 | 89 | 1 | 8 | 23 | 0 | 23 | 0 | 703 |
| - | pho` | Defender | 0 | 0 | 1 | 0 | 0 | 31/8 | 0 | 1 | 10 | 20 | 0 | 20 | 0 | 629 |
| - | Zo-^ | Attacker | 17 | 0 | 4 | 0 | 3 | 0/- | 217 | 6 | 5 | 1 | 0 | 1 | 1 | 388 |
| - | newut | Attacker | 13 | 2 | 1 | 1 | 5 | 0/- | 134 | 4 | 8 | 4 | 0 | 4 | 0 | 360 |
| - | -cide- | Attacker | 13 | 3 | 1 | 0 | 7 | 0/- | 94 | 11 | 6 | 5 | 0 | 6 | 0 | 352 |
| - | Broken_Soul | Attacker | 20 | 1 | 1 | 0 | 8 | 0/- | 166 | 2 | 1 | 2 | 0 | 2 | 0 | 322 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 26 | 27 | 27 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 22 | 23 | 25 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 92 | 96 | 100 | 0 | Minor variation | |
| Zo-^ | 25000 | 320 | 0Hz | 46 | 49 | 52 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 26 | 27 | 27 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You played a really good game here and your 1.79x rating shows it. You helped keep the score under control with 23 mid returns. You fought efficiently: 118-91 with a 1.30 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.78x. As a defender, your standout work was stopping danger before it became a cap: 20 mid returns. You fought efficiently: 141-74 with a 1.91 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Zo-^ | Dominating | Attacker | You gave your team more than expected here and finished at 1.23x. 17 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 44-88 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Dominating | Attacker | You gave your team more than expected here and finished at 1.11x. You looked dangerous whenever you got the flag, and 13 grabs led to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Stable | Attacker | I think you had a steady game at 1.10x; one or two stronger moments would lift it nicely. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 13 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Struggling | Attacker | You were below your usual level at 0.86x, so cleaner decisions and timing will matter most for you. You looked dangerous whenever you got the flag, and 20 grabs led to 1 cap. I think survival was your main issue: 48-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |