11 Jan 2026, 00:19
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 262 | 108 | 105 | 0 | 316 | - | 1.03 | 51% | 34% | 0:07 |
| -uh.StarzZz`- | 198 | 117 | 119 | 0 | 343 | 13.5 cm | 0.98 | 50% | 36% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 26 | 6 | 1 | 4 kills | |||
| localhero | 20 | 1 | 1 | 4 kills | |||
| Neddy | 11 | 4 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 0:44 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 2 times as the scoreline developed.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 13:44, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 5-4.
localhero stood out as the main objective influence with 0 grabs, 0 captures, 16 returns, and an MVP score of 632. Neddy made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 61 grabs, 44 pickups, 9 captures, 0 solos, 12 assists, 96 flag kills, 37 covers, 0 seals, 52 returns, 48 mid returns, 4 clutch returns, and 1 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 36% accuracy and 139 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Neddy logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 179 |
| 104 |
| 109 |
| 0 |
| 457 |
| - |
| 0.95 |
| 49% |
| 23% |
| 0:07 |
| Team Total | 639 | 329 | 333 | 0 | 1116 | 13.5 cm | 0.99 | 50% | 30% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 327 | 139 | 100 | 0 | 387 | - | 1.39 | 58% | 36% | 0:08 |
| Broken_Soul | 203 | 92 | 120 | 0 | 318 | 58.3 cm | 0.77 | 43% | 31% | 0:06 |
| -cide-FB | 196 | 102 | 109 | 0 | 377 | 46.0 cm | 0.94 | 48% | 27% | 0:07 |
| Team Total | 726 | 333 | 329 | 0 | 1082 | 52.1 cm | 1.01 | 50% | 31% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 4 |
| 1 |
| 5 kills |
| -cide- | 16 | 1 | 2 | 4 kills |
| -uh.StarzZz`- | 18 | 5 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 4 | 8 kills | ||||
| localhero | 3 | 7 kills | ||||
| Neddy | 3 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Defender | 0 | 0 | 4 | 0 | 0 | 24/3 | 48 | 6 | 7 | 14 | 0 | 16 | 1 | 632 |
| - | newut | Defender | 0 | 1 | 1 | 0 | 0 | 30/9 | 51 | 4 | 10 | 16 | 0 | 16 | 0 | 594 |
| - | -uh.StarzZz`- | Attacker | 19 | 5 | 0 | 0 | 6 | 0/- | 329 | 17 | 3 | 3 | 0 | 3 | 0 | 560 |
| - | Broken_Soul | Attacker | 12 | 1 | 3 | 0 | 15 | 0/- | 230 | 8 | 1 | 9 | 0 | 9 | 0 | 540 |
| - | Neddy | Attacker | 15 | 0 | 3 | 0 | 8 | 0/- | 123 | 6 | 6 | 3 | 1 | 4 | 2 | 426 |
| - | -cide- | Attacker | 15 | 2 | 1 | 0 | 13 | 0/- | 119 | 3 | 10 | 3 | 0 | 4 | 1 | 409 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 13 | 0 | Bumpy connection | |
| localhero | 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation | |
| Neddy | 30000 | - | - | 34 | 35 | 35 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 90 | 93 | 96 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 16 | 17 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Defender | Well played, this was a fantastic performance at 1.81x. You helped keep the score under control with 16 mid returns. You fought efficiently: 139-100 with a 1.39 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| localhero | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.64x. You helped keep the score under control with 14 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Godlike | Attacker | Great game, this was a really strong performance from you at 1.36x. You gave the enemy defence problems and backed it up with 1 cap from 12 grabs. I think survival was your main issue: 92-120 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.30x. You looked dangerous whenever you got the flag, and 19 grabs led to 5 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Dominating | Attacker | You played well and finished above your usual level at 1.23x. You carried real threat on attack, turning 15 grabs into 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Neddy | Dominating | Attacker | You gave your team a strong contribution and finished at 1.16x. You were active on attack with 15 grabs; I think your next step is turning more of those into safe runs. The volume of fights was there, but 23% accuracy suggests slowing the first shot and choosing cleaner angles. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |