Unreal HeavenThe home of 2v2 and 3v3 iCTF22 May 2026, 23:52
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 286 | 94 | 70 | 0 | 248 | 13.5 cm | 1.34 | 57% | 42% | 0:09 |
| newut | 231 | 102 | 69 | 1 | 264 | - | 1.48 | 59% | 44% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 11 | 3 | 1 | 4 kills | |||
| pho` | 13 | 1 | 4 kills | ||||
| -uh.Pr3DazZz | 9 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 9-4 in favour of Red Team.
The opening breakthrough came at 1:28 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 9 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:44, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 9-4.
newut stood out as the main objective influence with 20 grabs, 4 captures, 4 returns, and an MVP score of 676. -uh.Pr3DazZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 73 grabs, 21 pickups, 13 captures, 8 solos, 5 assists, 79 flag kills, 24 covers, 2 seals, 58 returns, 4 mid returns, 11 clutch returns, and 2 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 44% accuracy and 102 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Broken_Soul logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 155 |
| 76 |
| 82 |
| 0 |
| 229 |
| 58.3 cm |
| 0.93 |
| 48% |
| 39% |
| 0:08 |
| Team Total | 672 | 272 | 221 | 1 | 741 | 35.9 cm | 1.23 | 55% | 42% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZzFB | 212 | 85 | 88 | 2 | 276 | - | 0.97 | 49% | 38% | 0:07 |
| pho` | 177 | 81 | 96 | 0 | 216 | 20.3 cm | 0.84 | 46% | 38% | 0:06 |
| aMpEnergy | 111 | 55 | 88 | 2 | 217 | - | 0.63 | 38% | 30% | 0:07 |
| Team Total | 500 | 221 | 272 | 4 | 709 | 20.3 cm | 0.81 | 45% | 36% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 5 |
| 1 |
| 1 |
| 5 kills |
| Broken_Soul | 12 | 4 | 3 kills |
| aMpEnergy | 10 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 8 kills | ||||
| pho` | 1 | 6 kills | ||||
| -uh.Pr3DazZz | 1 | 6 kills | ||||
| newut | 2 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| aMpEnergy | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 20 | 4 | 2 | 3 | 6 | 0/- | 429 | 4 | 9 | 0 | 0 | 4 | 2 | 676 |
| - | -uh.StarzZz`- | Defender | 2 | 3 | 0 | 1 | 0 | 31/12 | 140 | 2 | 5 | 3 | 0 | 20 | 2 | 606 |
| - | Broken_Soul | Attacker | 19 | 2 | 1 | 2 | 4 | 0/- | 331 | 1 | 4 | 0 | 2 | 3 | 2 | 515 |
| - | pho` | Attacker | 16 | 2 | 2 | 2 | 7 | 0/- | 265 | 5 | 2 | 0 | 0 | 7 | 2 | 474 |
| - | -uh.Pr3DazZz | Defender | 2 | 1 | 0 | 0 | 0 | 23/1 | 1 | 5 | 2 | 1 | 0 | 17 | 2 | 348 |
| - | aMpEnergy | Attacker | 14 | 1 | 0 | 0 | 8 | 0/- | 133 | 4 | 2 | 0 | 0 | 7 | 1 | 285 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 92 | 95 | 98 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 19 | 19 | 19 | 0 | Good connection | |
| aMpEnergy | 25000 | 290 | 0Hz | 102 | 103 | 104 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 24 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.78x. You gave the enemy defence problems and backed it up with 4 caps and 3 solos from 20 grabs. You fought efficiently: 102-69 with a 1.48 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Defender | Great game, this was a really strong performance from you at 1.72x. As a defender, your standout work was stopping danger before it became a cap: 3 mid returns and 2 clutch returns. You fought efficiently: 94-70 with a 1.34 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Broken_Soul | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.32x. You ran the flag well and gave your team end product: 2 caps and 2 solos from 19 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| -uh.Pr3DazZz | Godlike | Defender | You put together a top-level game here and finished at 1.27x. You helped keep the score under control with 1 mid return and 2 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Dominating | Attacker | You gave your team a strong contribution and finished at 1.18x. Very strong flag running: you made 16 grabs count with 2 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| aMpEnergy | Stable | Attacker | I think you had a steady game at 0.92x; one or two stronger moments would lift it nicely. You were dangerous with the flag: 14 grabs led to 1 cap. I think survival was your main issue: 55-88 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |