Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Apr 2026, 17:17
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 310 | 115 | 80 | 0 | 367 | 46.0 cm | 1.44 | 59% | 34% | 0:08 |
| -uh.Pr3DazZz | 265 | 95 | 102 | 0 | 342 | - | 0.93 | 48% | 32% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 23 | 9 | 5 | 2 | 5 kills | ||
| localhero | 9 | 3 | 2 | 5 kills | |||
| -cide- | 18 | 6 | 4 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 8-6 in favour of Red Team.
The opening breakthrough came at 0:14 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 8 of the 14 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:46, with -cide- finishing for Red Team. That score set the closing shape of the match at 8-6.
-uh.StarzZz`- stood out as the main objective influence with 17 grabs, 3 captures, 12 returns, and an MVP score of 672. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 71 grabs, 66 pickups, 14 captures, 2 solos, 10 assists, 121 flag kills, 62 covers, 4 seals, 55 returns, 0 mid returns, 10 clutch returns, and 3 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 43% accuracy and 146 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 35 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: localhero logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 210 |
| 95 |
| 90 |
| 0 |
| 314 |
| - |
| 1.06 |
| 51% |
| 30% |
| 0:07 |
| Team Total | 785 | 305 | 272 | 0 | 1023 | 46.0 cm | 1.12 | 53% | 32% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 341 | 146 | 92 | 0 | 370 | 13.5 cm | 1.59 | 61% | 43% | 0:07 |
| -cide- | 257 | 89 | 102 | 0 | 312 | 46.0 cm | 0.87 | 47% | 29% | 0:06 |
| {Black_Mage}` | 113 | 37 | 111 | 0 | 151 | - | 0.33 | 25% | 25% | 0:05 |
| Team Total | 711 | 272 | 305 | 0 | 833 | 29.7 cm | 0.89 | 47% | 34% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 6 |
| 3 |
| 4 kills |
| -cide- | 14 | 5 | 1 | 4 kills |
| {Black_Mage}` | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 8 kills | ||||
| localhero | 2 | 8 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| {Black_Mage}` | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 17 | 3 | 1 | 1 | 32 | 0/- | 344 | 6 | 7 | 0 | 0 | 12 | 1 | 672 |
| - | -uh.Pr3DazZz | Attacker | 6 | 3 | 2 | 0 | 19 | 0/- | 284 | 14 | 19 | 0 | 0 | 8 | 2 | 595 |
| - | -cide- | Attacker | 18 | 4 | 3 | 0 | 20 | 0/- | 259 | 17 | 17 | 0 | 0 | 8 | 3 | 582 |
| - | -cide- | Attacker | 10 | 3 | 0 | 1 | 21 | 0/- | 256 | 16 | 6 | 0 | 0 | 8 | 2 | 562 |
| - | localhero | Attacker | 13 | 1 | 3 | 0 | 16 | 0/- | 258 | 7 | 11 | 0 | 2 | 11 | 0 | 468 |
| - | {Black_Mage}` | Attacker | 7 | 0 | 1 | 0 | 13 | 0/- | 0 | 6 | 2 | 0 | 1 | 8 | 2 | 218 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 17 | 18 | 19 | 0 | Good connection | |
| localhero | 20000 | - | - | 19 | 19 | 20 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 12 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 29 | 33 | 36 | 0 | Variable ping | |
| -cide- | 30000 | 360 | 240Hz | 24 | 24 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.88x. You ran the flag well and gave your team end product: 4 caps from 18 grabs. You fought efficiently: 115-80 with a 1.44 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.85x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 17 grabs. You fought efficiently: 146-92 with a 1.59 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Godlike | Attacker | You played a really good game here and your 1.59x rating shows it. Your flag work was one of your best areas, with 6 grabs producing 3 caps. The support share was meaningful at 33%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.50x rating shows it. You carried real threat on attack, turning 10 grabs into 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.30x. You gave the enemy defence problems and backed it up with 1 cap from 13 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| {Black_Mage}` | Stable | Attacker | I think you had a steady game at 0.98x; one or two stronger moments would lift it nicely. You created plenty of starts with 7 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 37-111 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |