Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Mar 2026, 14:18
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 260 | 145 | 131 | 0 | 323 | 20.3 cm | 1.11 | 53% | 45% | 0:05 | |
| 186 | 100 | 121 | 0 | 372 | 20.3 cm | 0.83 | 45% | 27% | 0:05 | |
| Team Total | 446 | 245 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 70 | ||
| 75 | ||
| 55 | ||
| 45 |
| Killer | Victim | |
|---|---|---|
| 69 | ||
| 60 | ||
| 62 | ||
| 61 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 8 | 4 | 3 | 5 kills | |||
| 14 | 4 | 4 | 2 | 5 kills | |||
| 10 | 16 | 2 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 3-5 in favour of Blue Team.
The opening breakthrough came at 1:03 when pho` scored for Red Team. Blue Team created more scoring chances, converting 5 of the 8 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 7:39, with -uh.Pr3DazZz finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-5.
-uh.Pr3DazZz stood out as the main objective influence with 6 grabs, 3 captures, 5 returns, and an MVP score of 638. PeRcH72 made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 34 grabs, 33 pickups, 8 captures, 2 solos, 4 assists, 59 flag kills, 21 covers, 0 seals, 24 returns, 19 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 145 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: PeRcH72 produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 252 |
| 0 |
| 695 |
| 20.3 cm |
| 0.97 |
| 49% |
| 35% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 252 | 129 | 125 | 1 | 341 | 13.5 cm | 1.03 | 51% | 38% | 0:05 | |
| 239 | 123 | 120 | 0 | 376 | - | 1.02 | 51% | 34% | 0:05 | |
| Team Total | 491 | 252 | 245 | 1 | 717 | 13.5 cm | 1.03 | 51% | 36% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 2 |
| 3 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 8 kills | |||||
| 3 | 8 kills | |||||
| 3 | 6 kills | |||||
| 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 6 | 3 | 1 | 1 | 11 | 0/- | 323 | 10 | 8 | 5 | 0 | 5 | 0 | 638 | |
| -🇬🇧 | Attacker | 11 | 3 | 0 | 0 | 18 | 0/- | 300 | 11 | 2 | 5 | 0 | 7 | 1 | 629 | |
| -🇬🇧 | Attacker | 12 | 2 | 1 | 1 | 20 | 0/- | 177 | 5 | 5 | 6 | 0 | 7 | 1 | 585 | |
| -🇳🇱 | Attacker | 5 | 0 | 2 | 0 | 10 | 0/- | 0 | 7 | 6 | 3 | 0 | 5 | 3 | 358 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 300 | 175Hz | 17 | 19 | 22 | 0 | Rhythmic fluctuation | ||
| 25000 | 400 | 280Hz | 25 | 25 | 25 | 0 | Good connection | ||
| 20000 | - | - | 11 | 12 | 12 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.50x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 6 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.46x. Excellent flag running from you: 12 grabs became 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.43x. Your attacking runs had purpose, with 11 grabs leading to 3 caps. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.16x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |