Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Aug 2025, 00:03
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 493 | 153 | 121 | 0 | 421 | - | 1.26 | 56% | 38% | 0:05 | |
| 374 | 96 | 115 | 0 | 301 | 58.3 cm | 0.83 | 45% | 32% | 0:05 | |
| Team Total | 867 | 249 | 236 | 0 | 722 | 58.3 cm | 1.06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 6 | 4 | 4 | 5 kills | |||
| 12 | 4 | 2 | 1 | 5 kills | |||
| 18 | 10 | 4 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 10-3 in favour of Red Team.
The opening breakthrough came at 0:29 when <{xan}>Joschde scored for Red Team. Red Team created more scoring chances, converting 10 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:36, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 10-3.
<{xan}>Joschde stood out as the main objective influence with 43 grabs, 4 captures, 15 returns, and an MVP score of 1592. -cide- made the biggest clutch contribution, recording 8 close-save returns.
Objective ledger for the match: 91 grabs, 68 pickups, 13 captures, 2 solos, 10 assists, 145 flag kills, 43 covers, 0 seals, 76 returns, 57 mid returns, 19 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 41% accuracy and 141 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 40 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 8 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 51% |
| 35% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 416 | 141 | 127 | 0 | 350 | 36.0 cm | 1.11 | 53% | 41% | 0:05 | |
| 307 | 95 | 122 | 0 | 372 | 46.0 cm | 0.78 | 44% | 26% | 0:05 | |
| Team Total | 723 | 236 | 249 | 0 | 722 | 41.0 cm | 0.95 | 49% | 33% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 4 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 6 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 43 | 4 | 6 | 2 | 42 | 0/- | 747 | 13 | 20 | 10 | 0 | 15 | 4 | 1592 | |
| -🇬🇧 | Attacker | 5 | 6 | 1 | 0 | 31 | 0/- | 253 | 21 | 13 | 22 | 0 | 24 | 3 | 1171 | |
| -🇬🇧 | Attacker | 17 | 1 | 2 | 0 | 47 | 0/- | 174 | 20 | 4 | 17 | 0 | 23 | 4 | 928 | |
| -🇬🇧 |
| Attacker |
| 26 |
| 2 |
| 1 |
| 0 |
| 25 |
| 0/- |
| 126 |
| 14 |
| 6 |
| 8 |
| 0 |
| 14 |
| 8 |
| 767 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 13 | 15 | 17 | 0 | Bumpy connection | ||
| 30000 | - | - | 26 | 27 | 27 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 11 | 11 | 11 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 18 | 19 | 21 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.14x. You carried real threat on attack, turning 43 grabs into 4 caps and 2 solos. You fought efficiently: 153-121 with a 1.26 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.85x. Your attacking play was strong, especially because you turned 5 grabs into 6 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.70x. Your flag work was one of your best areas, with 17 grabs producing 1 cap. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.42x. Your attacking play was strong, especially because you turned 26 grabs into 2 caps. I think survival was your main issue: 95-122 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |