Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Jul 2026, 18:24
-DM-1on1-DavidM-
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3FB | 50 | 50 | 46 | 0 | 111 | - | 1.09 | 52% | 45% | 0:09 |
| noob | 33 | 33 | 40 | 0 | 128 | - | 0.82 | 45% | 26% | 0:09 |
| saxon | 19 | 19 | 17 | 0 | 45 | - | 1.12 | 53% | 42% | 0:08 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 1 | 2 | 4 kills | ||||
| chroot@tossy3 | 5 | 3 | 3 kills | ||||
| noob | 3 | 2 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-1on1-DavidM.unr, with 3 active players recorded in the report.
chroot@tossy3 produced the strongest overall performance, finishing with 50 score, 50 kills, and 52% efficiency.
chroot@tossy3 led the fragging pace with 50 kills.
chroot@tossy3 posted the best accuracy at 45%.
Banter read: chroot@tossy3 produced the kind of combat line that makes people immediately ask for the next map.
chroot@tossy3 hit 45% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| saxon | 1 | 6 kills | ||||
| chroot@tossy3 | 1 | 6 kills | ||||
| noob | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 30000 | 300 | 0Hz | 33 | 34 | 36 | 0 | Minor variation | |
| noob | 20000 | - | - | 75 | 76 | 78 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 15 | 15 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| chroot@tossy3 | Dominating | Combat | You had a positive match and your 1.19x rating backs that up. You gave your team a solid score base and avoided turning it into a messy trade game. 45% accuracy was a real positive, so keep using positions where your aim can decide the fight quickly. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| noob | Struggling | Combat | You had a quieter game than normal at 0.87x; I think the useful part is that your improvement target is visible. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: choose fewer isolated fights and use sound, spawn timing, and item control to make the next duel easier. |
| saxon | Struggling | Combat | You dipped below your usual level at 0.77x, but I think there are clear areas you can tighten next match. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 42% accuracy was a real positive, so keep using positions where your aim can decide the fight quickly. Next focus: look for stronger areas to hold, because good positioning makes the frags easier and the deaths cheaper to avoid. |