13 May 2026, 00:03
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 281 | 128 | 100 | 0 | 291 | - | 1.28 | 56% | 48% | 0:06 |
| Broken_Soul | 191 | 85 | 113 | 0 | 297 | 58.3 cm | 0.75 | 43% | 33% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 15 | 5 | 2 | 3 | 5 kills | ||
| saxon | 21 | 6 | 3 | 1 | 5 kills | ||
| newut | 19 | 4 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 0:36 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 5 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:23, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 5-4.
Broken_Soul stood out as the main objective influence with 15 grabs, 3 captures, 11 returns, and an MVP score of 652. -uh.Pr3DazZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 65 grabs, 23 pickups, 9 captures, 3 solos, 7 assists, 77 flag kills, 28 covers, 0 seals, 54 returns, 51 mid returns, 3 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 128 kills.
Banter read: Broken_Soul was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: -uh.Pr3DazZz produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 160 |
| 80 |
| 127 |
| 0 |
| 237 |
| 13.5 cm |
| 0.63 |
| 39% |
| 34% |
| 0:05 |
| Team Total | 632 | 293 | 340 | 0 | 825 | 35.9 cm | 0.86 | 46% | 39% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 251 | 129 | 81 | 0 | 351 | - | 1.59 | 61% | 38% | 0:08 |
| newutFB | 199 | 114 | 109 | 0 | 298 | - | 1.05 | 51% | 39% | 0:06 |
| -uh.Pr3DazZz | 156 | 97 | 103 | 0 | 305 | - | 0.94 | 49% | 33% | 0:06 |
| Team Total | 606 | 340 | 293 | 0 | 954 | - | 1.16 | 54% | 37% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 5 |
| 3 kills |
| Broken_Soul | 15 | 3 | 1 | 4 kills |
| -uh.StarzZz`- | 6 | 7 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 6 | 1 | 12 kills | |||
| saxon | 4 | 8 kills | ||||
| newut | 4 kills | |||||
| -uh.Pr3DazZz | 4 kills | |||||
| Broken_Soul | 3 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 15 | 3 | 1 | 1 | 12 | 0/- | 347 | 5 | 2 | 11 | 0 | 11 | 0 | 652 |
| - | saxon | Defender | 0 | 0 | 1 | 0 | 0 | 22/11 | 0 | 2 | 8 | 16 | 0 | 17 | 1 | 596 |
| - | ownage | Defender | 3 | 1 | 0 | 0 | 0 | 16/- | 3 | 3 | 7 | 12 | 0 | 12 | 1 | 491 |
| - | -uh.Pr3DazZz | Attacker | 18 | 2 | 1 | 1 | 5 | 0/- | 297 | 5 | 0 | 2 | 0 | 4 | 1 | 489 |
| - | newut | Attacker | 16 | 1 | 2 | 1 | 14 | 0/- | 100 | 2 | 4 | 6 | 0 | 6 | 0 | 418 |
| - | -uh.StarzZz`- | Attacker | 13 | 2 | 2 | 0 | 8 | 0/- | 153 | 6 | 7 | 4 | 0 | 4 | 0 | 412 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 9 | 10 | 11 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| ownage | 30000 | - | - | 106 | 107 | 107 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 100 | 213 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You played a really good game here and your 2.16x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 1 clutch return. You fought efficiently: 128-100 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.55x. You looked dangerous whenever you got the flag, and 15 grabs led to 3 caps and 1 solo. I think survival was your main issue: 85-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| ownage | Godlike | Defender | You played a really good game here and your 1.40x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 1 clutch return. You fought efficiently: 129-81 with a 1.59 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Godlike | Attacker | You put together a top-level game here and finished at 1.31x. Your attacking play was strong, especially because you turned 16 grabs into 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Dominating | Attacker | You played well and finished above your usual level at 1.20x. Your flag work was one of your best areas, with 18 grabs producing 2 caps and 1 solo. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 1.03x, with room to turn steady play into a bigger influence. Very strong flag running: you made 13 grabs count with 2 caps. I think survival was your main issue: 80-127 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |