Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Sept 2025, 21:36
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 326 | 128 | 91 | 0 | 351 | - | 1.41 | 58% | 39% | 0:07 |
| Broken_SoulFB | 177 | 61 | 105 | 0 | 292 | 58.3 cm | 0.58 | 37% | 25% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 15 | 2 | 2 | 4 kills | |||
| ownage | 20 | 9 | 1 | 1 | 5 kills | ||
| Broken_Soul | 11 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 4-7 in favour of Blue Team.
The opening breakthrough came at 0:46 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:33, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 4-7.
newut stood out as the main objective influence with 15 grabs, 2 captures, 11 returns, and an MVP score of 698. Broken_Soul made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 77 grabs, 29 pickups, 11 captures, 2 solos, 11 assists, 95 flag kills, 42 covers, 0 seals, 66 returns, 59 mid returns, 7 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 39% accuracy and 128 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 36 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 3 close-save returns, also known as deleting someone else's highlight clip.
| localhero |
| 159 |
| 93 |
| 109 |
| 0 |
| 289 |
| - |
| 0.85 |
| 46% |
| 32% |
| 0:06 |
| Team Total | 662 | 282 | 305 | 0 | 932 | 58.3 cm | 0.92 | 48% | 32% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 239 | 110 | 94 | 0 | 306 | - | 1.17 | 54% | 36% | 0:07 |
| -cide- | 237 | 104 | 107 | 0 | 277 | 46.0 cm | 0.97 | 49% | 38% | 0:06 |
| _-=Pr3dazZz=- | 222 | 91 | 81 | 0 | 318 | 36.0 cm | 1.12 | 53% | 33% | 0:08 |
| Team Total | 698 | 305 | 282 | 0 | 901 | 41.0 cm | 1.08 | 52% | 35% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 7 |
| 2 |
| 4 kills |
| newut | 14 | 6 | 3 | 4 kills |
| localhero | 14 | 3 | 3 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 1 | 1 | 11 kills | |||
| ownage | 1 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| newut | 4 kills | |||||
| localhero | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 15 | 2 | 3 | 0 | 14 | 0/- | 317 | 5 | 9 | 10 | 0 | 11 | 1 | 698 |
| - | ownage | Defender | 1 | 1 | 1 | 0 | 0 | 38/15 | 5 | 4 | 7 | 24 | 0 | 25 | 0 | 689 |
| - | -cide- | Attacker | 27 | 3 | 3 | 1 | 11 | 0/- | 281 | 9 | 9 | 5 | 0 | 8 | 2 | 665 |
| - |
| Defender |
| 0 |
| 2 |
| 0 |
| 0 |
| 0 |
| 17/- |
| 102 |
| 4 |
| 5 |
| 12 |
| 0 |
| 12 |
| 1 |
| 573 |
| - | Broken_Soul | Attacker | 9 | 1 | 2 | 0 | 8 | 0/- | 162 | 4 | 7 | 5 | 0 | 6 | 3 | 512 |
| - | localhero | Attacker | 25 | 2 | 2 | 1 | 7 | 0/- | 233 | 3 | 5 | 3 | 0 | 4 | 0 | 455 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 15 | 18 | 0 | Sawtooth variation | |
| ownage | 30000 | - | - | 108 | 111 | 114 | 0 | Good connection | |
| localhero | 35000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 29 | 31 | 0 | Bumpy connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 13 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 95 | 124 | 684 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.87x. You helped keep the score under control with 24 mid returns. You fought efficiently: 128-91 with a 1.41 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.70x. Your flag work was one of your best areas, with 27 grabs producing 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Godlike | Attacker | You put together a top-level game here and finished at 1.58x. Your flag work was one of your best areas, with 15 grabs producing 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.31x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| localhero | Dominating | Attacker | You gave your team more than expected here and finished at 1.20x. Your grabs and running were a real strength, with 25 grabs turning into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Dominating | Attacker | You gave your team more than expected here and finished at 1.15x. You looked dangerous whenever you got the flag, and 9 grabs led to 1 cap. I think survival was your main issue: 61-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |