Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Jun 2026, 17:05
-DM-1on1-DavidM-
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxonFB | 50 | 50 | 34 | 0 | 105 | - | 1.47 | 60% | 48% | 0:09 |
| Broken_Soul | 33 | 33 | 43 | 0 | 92 | 58.3 cm | 0.77 | 43% | 36% | 0:07 |
| -uh.Pr3DazZz | 33 | 33 | 27 | 0 | 104 | - | 1.22 | 55% | 32% | 0:11 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 5 | 2 kills | |||||
| saxon | 9 | 3 | 3 kills | ||||
| Broken_Soul | 4 | 1 | 1 | 4 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-1on1-DavidM.unr, with 3 active players recorded in the report.
saxon produced the strongest overall performance, finishing with 50 score, 50 kills, and 60% efficiency.
saxon led the fragging pace with 50 kills.
saxon posted the best accuracy at 48%.
Banter read: saxon produced the kind of combat line that makes people immediately ask for the next map.
saxon hit 48% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| -uh.Pr3DazZz | 2 | 8 kills | ||||
| saxon | 1 | 5 kills | ||||
| Broken_Soul | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 25000 | 600 | 500Hz | 20 | 21 | 22 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 16 | 17 | 17 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 15 | 15 | 16 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Combat | You made a clear difference in this match and finished well above your normal level at 1.26x. You played a useful combat game: enough frags, controlled deaths, and good pressure. Your 50-34 scoreline gave you a 1.47 K/D, which shows you were getting more value from your lives than the enemy. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| -uh.Pr3DazZz | Dominating | Combat | You had a positive match and your 1.14x rating backs that up. You played a useful combat game: enough frags, controlled deaths, and good pressure. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| Broken_Soul | Struggling | Combat | You had a quieter game than normal at 0.86x; I think the useful part is that your improvement target is visible. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. The 33-43 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |