Unreal HeavenThe home of 2v2 and 3v3 iCTF30 May 2026, 13:47
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 466 | 141 | 100 | 0 | 307 | 20.3 cm | 1.41 | 59% | 46% | 0:06 | |
| 313 | 92 | 97 | 0 | 295 | 46.0 cm | 0.95 | 49% | 31% | 0:06 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 72 | ||
| 69 | ||
| 41 | ||
| 51 |
| Killer | Victim | |
|---|---|---|
| 52 | ||
| 47 | ||
| 48 | ||
| 50 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 11 | 2 | 2 | 5 kills | |||
| 13 | 3 | 1 | 4 kills | ||||
| 20 | 3 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 20-3 in favour of Red Team.
The opening breakthrough came at 0:25 when -cide- scored for Red Team. Red Team created more scoring chances, converting 20 of the 23 captures. The scoring pattern stayed relatively stable once the first lead was established. 16 captures were completed solo.
The final capture arrived at 10:53, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 20-3.
pho` stood out as the main objective influence with 23 grabs, 10 captures, 17 returns, and an MVP score of 1719. Broken_Soul made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 71 grabs, 25 pickups, 23 captures, 13 solos, 7 assists, 72 flag kills, 32 covers, 0 seals, 47 returns, 39 mid returns, 8 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 46% accuracy and 141 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 779 |
| 233 |
| 197 |
| 0 |
| 602 |
| 33.1 cm |
| 1.18 |
| 54% |
| 39% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 239 | 99 | 113 | 0 | 293 | 58.3 cm | 0.88 | 47% | 34% | 0:05 | |
| 203 | 98 | 120 | 0 | 301 | - | 0.82 | 45% | 33% | 0:05 | |
| Team Total | 442 | 197 | 233 | 0 | 594 | 58.3 cm | 0.85 | 46% | 33% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 5 |
| 3 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 7 kills | |||||
| 2 | 6 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 23 | 10 | 2 | 5 | 24 | 0/- | 1118 | 6 | 22 | 13 | 0 | 17 | 3 | 1719 | |
| -🇩🇪 | Attacker | 20 | 10 | 4 | 6 | 9 | 0/- | 882 | 10 | 7 | 6 | 0 | 7 | 2 | 1296 | |
| -🇬🇧 | Attacker | 15 | 1 | 1 | 1 | 21 | 0/- | 147 | 5 | 1 | 10 | 0 | 12 | 3 | 594 | |
| -🇬🇧 | Attacker | 13 | 2 | 0 | 1 | 18 | 0/- | 153 | 4 | 2 | 10 | 0 | 11 | 0 | 474 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 27 | 29 | 30 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 20 | 21 | 21 | 0 | Good connection | ||
| 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | ||
| 30000 | - | - | 17 | 18 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.59x. Your grabs and running were a real strength, with 23 grabs turning into 10 caps and 5 solos. You fought efficiently: 141-100 with a 1.41 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 2.08x rating shows it. Very strong flag running: you made 20 grabs count with 10 caps and 6 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | I think this was a good step up from your normal game, with a 1.24x rating. Your attacking runs had purpose, with 15 grabs leading to 1 cap and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. You carried real threat on attack, turning 13 grabs into 2 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |