22 May 2026, 22:01
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 281 | 124 | 107 | 0 | 291 | 20.3 cm | 1.16 | 54% | 43% | 0:06 |
| Broken_Soul | 210 | 89 | 104 | 0 | 380 | 58.3 cm | 0.86 | 46% | 34% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 18 | 7 | 1 | 2 | 5 kills | ||
| saxon | 21 | 8 | 4 | 5 | 5 kills | ||
| Broken_Soul | 15 | 4 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 7-4 in favour of Red Team.
The opening breakthrough came at 3:46 when -uh.Pr3DazZz scored for Blue Team. Red Team created more scoring chances, converting 7 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:25, with pho` finishing for Red Team. That score set the closing shape of the match at 7-4.
saxon stood out as the main objective influence with 1 grab, 0 captures, 18 returns, and an MVP score of 799. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 69 grabs, 29 pickups, 11 captures, 3 solos, 8 assists, 86 flag kills, 40 covers, 0 seals, 57 returns, 46 mid returns, 11 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 52% accuracy and 155 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -uh.StarzZz`- |
| 209 |
| 104 |
| 103 |
| 0 |
| 312 |
| 13.5 cm |
| 1.01 |
| 50% |
| 39% |
| 0:06 |
| Team Total | 700 | 317 | 314 | 0 | 983 | 30.7 cm | 1.01 | 50% | 38% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 342 | 155 | 100 | 0 | 305 | - | 1.55 | 61% | 52% | 0:06 |
| -uh.Pr3DazZz | 168 | 90 | 112 | 0 | 490 | - | 0.80 | 45% | 37% | 0:05 |
| PeRcH72 | 159 | 69 | 105 | 0 | 243 | 20.3 cm | 0.66 | 40% | 28% | 0:06 |
| Team Total | 669 | 314 | 317 | 0 | 1038 | 20.3 cm | 0.99 | 50% | 39% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 5 |
| 2 |
| 4 kills |
| -uh.Pr3DazZz | 13 | 5 | 3 kills |
| PeRcH72 | 11 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 1 | 10 kills | |||
| saxon | 7 | 9 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| -uh.Pr3DazZz | 4 kills | |||||
| PeRcH72 | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Defender | 1 | 0 | 0 | 0 | 0 | 27/11 | 59 | 2 | 10 | 14 | 0 | 18 | 3 | 799 |
| - | pho` | Defender | 0 | 2 | 0 | 0 | 0 | 20/2 | 176 | 6 | 9 | 15 | 0 | 16 | 1 | 678 |
| - | -uh.StarzZz`- | Attacker | 27 | 1 | 4 | 1 | 12 | 0/- | 243 | 4 | 3 | 6 | 0 | 9 | 3 | 625 |
| - | Broken_Soul | Attacker | 9 | 4 | 1 | 2 | 9 | 0/- | 280 | 7 | 9 | 3 | 0 | 4 | 1 | 562 |
| - | PeRcH72 | Attacker | 15 | 2 | 1 | 0 | 9 | 0/- | 181 | 3 | 2 | 4 | 0 | 5 | 3 | 491 |
| - | -uh.Pr3DazZz | Attacker | 17 | 2 | 2 | 0 | 9 | 0/- | 160 | 7 | 7 | 4 | 0 | 5 | 0 | 386 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 16 | 16 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 23 | 23 | 23 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 23 | 24 | 25 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 10 | 11 | 13 | 0 | Minor variation | |
| -uh.Pr3DazZz | 30000 | - | - | 17 | 18 | 18 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 19 | 20 | 20 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You had a huge game and played well above your usual level at 2.31x. Your defensive timing was good: 14 mid returns and 3 clutch returns cut off runs at important moments. You fought efficiently: 155-100 with a 1.55 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.54x. Your defensive timing was good: 15 mid returns and 1 clutch return cut off runs at important moments. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Broken_Soul | Godlike | Attacker | You put together a top-level game here and finished at 1.48x. Your flag work was one of your best areas, with 9 grabs producing 4 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | You played a really good game here and your 1.43x rating shows it. You carried real threat on attack, turning 27 grabs into 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Dominating | Attacker | You gave your team more than expected here and finished at 1.21x. You gave the enemy defence problems and backed it up with 2 caps from 15 grabs. I think survival was your main issue: 69-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.14x. You looked dangerous whenever you got the flag, and 17 grabs led to 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |