5 Sept 2026, 22:24
Feel Da Gru
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 503 | 77 | 66 | 0 | 192 | 13.5 cm | 1.17 | 54% | 40% | 0:09 | |
| 377 | 67 | 66 | 0 | 208 | - | 1.02 | 50% | 32% | 0:09 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 46 | ||
| 31 | ||
| 37 | ||
| 30 |
| Killer | Victim | |
|---|---|---|
| 39 | ||
| 29 | ||
| 27 | ||
| 37 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 12 | 1 | 1 | 4 kills | ||||
| 9 | 1 | 3 kills | |||||
| 8 | 2 kills | ||||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Grutabulous between Red and Blue Team, ending 17-9 in favour of Red Team.
The opening breakthrough came at 0:17 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 17 of the 26 captures. The scoring pattern stayed relatively stable once the first lead was established. 25 captures were completed solo.
The final capture arrived at 10:56, with tono finishing for Blue Team on a solo run. That score set the closing shape of the match at 17-9.
-uh.StarzZz`- stood out as the main objective influence with 37 grabs, 11 captures, 23 returns, and an MVP score of 2195. -uh.StarzZz`- made the biggest clutch contribution, recording 15 close-save returns.
Objective ledger for the match: 107 grabs, 23 pickups, 26 captures, 19 solos, 1 assists, 104 flag kills, 30 covers, 0 seals, 81 returns, 42 mid returns, 39 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 77 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 34 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 15 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 880 |
| 144 |
| 132 |
| 0 |
| 400 |
| 13.5 cm |
| 1.09 |
| 52% |
| 36% |
| 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 348 | 68 | 83 | 0 | 220 | 46.0 cm | 0.82 | 45% | 31% | 0:07 | |
| 306 | 64 | 61 | 0 | 239 | 19.6 cm | 1.05 | 51% | 27% | 0:10 | |
| Team Total | 654 | 132 | 144 | 0 | 459 | 32.8 cm | 0.92 | 48% | 29% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 6 kills | |||||
| 2 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 37 | 11 | 1 | 5 | 26 | 0/- | 1035 | 7 | 7 | 9 | 0 | 23 | 15 | 2195 | |
| -- | Attacker | 20 | 6 | 0 | 5 | 27 | 0/- | 665 | 4 | 13 | 7 | 0 | 18 | 10 | 1621 | |
| -🇩🇪 | Attacker | 28 | 5 | 0 | 5 | 28 | 0/- | 500 | 6 | 6 | 12 | 0 | 19 | 7 | 1254 | |
| -🇭🇷 |
| Attacker |
| 22 |
| 4 |
| 0 |
| 4 |
| 23 |
| 0/- |
| 400 |
| 6 |
| 4 |
| 14 |
| 0 |
| 21 |
| 7 |
| 1084 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 10 | 10 | 10 | 0 | Good connection | ||
| 25000 | - | - | 15 | 17 | 20 | 0 | Sawtooth variation | ||
| 25000 | 250 | 144Hz | 72 | 75 | 79 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 23 | 25 | 31 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.52x. Your flag work was one of your best areas, with 37 grabs producing 11 caps and 5 solos. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.08x. Excellent flag running from you: 20 grabs became 6 caps and 5 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.72x. Very strong flag running: you made 28 grabs count with 5 caps and 5 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.60x. You looked dangerous whenever you got the flag, and 22 grabs led to 4 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
