Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Jun 2026, 00:07
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 299 | 163 | 72 | 0 | 358 | - | 2.26 | 69% | 47% | 0:09 |
| newutFB | 177 | 92 | 79 | 0 | 291 | - | 1.16 | 54% | 34% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 16 | 12 | 5 | 5 | 5 kills | ||
| newut | 13 | 5 | 1 | 1 | 5 kills | ||
| pho` | 8 | 6 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 8-0 in favour of Red Team.
The opening breakthrough came at 2:05 when newut scored for Red Team. Red Team created more scoring chances, converting 8 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:49, with newut finishing for Red Team on a solo run. That score set the closing shape of the match at 8-0.
saxon stood out as the main objective influence with 0 grabs, 0 captures, 10 returns, and an MVP score of 558. pho` made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 43 grabs, 22 pickups, 8 captures, 2 solos, 8 assists, 56 flag kills, 40 covers, 0 seals, 33 returns, 31 mid returns, 2 clutch returns, and 3 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 47% accuracy and 163 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: newut logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 151 |
| 72 |
| 87 |
| 0 |
| 298 |
| 36.0 cm |
| 0.83 |
| 45% |
| 29% |
| 0:07 |
| Team Total | 627 | 327 | 238 | 0 | 947 | 36.0 cm | 1.37 | 58% | 37% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 198 | 93 | 113 | 0 | 275 | 20.3 cm | 0.82 | 45% | 34% | 0:05 |
| -uh.StarzZz`- | 136 | 92 | 108 | 0 | 293 | 13.5 cm | 0.85 | 46% | 33% | 0:06 |
| Gochmer | 91 | 53 | 106 | 0 | 206 | - | 0.50 | 33% | 26% | 0:06 |
| Team Total | 425 | 238 | 327 | 0 | 774 | 16.9 cm | 0.73 | 42% | 32% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 5 |
| 3 kills |
| _-=Pr3dazZz=- | 10 | 2 | 3 kills |
| Gochmer | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 9 | 2 | 12 kills | |||
| newut | 2 | 8 kills | ||||
| pho` | 3 | 8 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Gochmer | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Defender | 0 | 0 | 3 | 0 | 0 | 13/2 | 25 | 4 | 21 | 9 | 0 | 10 | 1 | 558 |
| - | _-=Pr3dazZz=- | Attacker | 12 | 4 | 2 | 1 | 2 | 0/- | 390 | 7 | 10 | 2 | 0 | 2 | 0 | 552 |
| - | newut | Attacker | 14 | 4 | 3 | 1 | 3 | 0/- | 385 | 9 | 7 | 3 | 2 | 3 | 0 | 544 |
| - | pho` | Defender | 1 | 0 | 0 | 0 | 0 | 19/6 | 0 | 0 | 1 | 8 | 1 | 9 | 1 | 320 |
| - | -uh.StarzZz`- | Attacker | 10 | 0 | 0 | 0 | 12 | 0/- | 0 | 1 | 1 | 3 | 0 | 3 | 0 | 195 |
| - | Gochmer | Attacker | 6 | 0 | 0 | 0 | 7 | 0/- | 0 | 1 | 0 | 6 | 0 | 6 | 0 | 185 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | - | - | 10 | 10 | 10 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 17 | 18 | 19 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 95 | 97 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| Gochmer | 30000 | - | - | 19 | 20 | 26 | 0 | Bumpy connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You put together a top-level game here and finished at 2.07x. As a defender, your standout work was stopping danger before it became a cap: 9 mid returns and 1 clutch return. You fought efficiently: 163-72 with a 2.26 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.54x. Very strong flag running: you made 14 grabs count with 4 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| _-=Pr3dazZz=- | Godlike | Attacker | Well played, this was a fantastic performance at 1.36x. You carried real threat on attack, turning 12 grabs into 4 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Stable | Defender | I think you had a steady game at 1.07x; one or two stronger moments would lift it nicely. You helped keep the score under control with 8 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Struggling | Attacker | You had a quieter game than normal at 0.79x; I think the useful part is that your improvement target is visible. You created plenty of starts with 10 grabs; now try to turn more of them into pickups, covers, or caps. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| Gochmer | Struggling | Attacker | You were below your usual level at 0.77x, so cleaner decisions and timing will matter most for you. You were active on attack with 6 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 53-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |