14 Sept 2025, 11:57
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 245 | 92 | 59 | 0 | 253 | 13.5 cm | 1.56 | 61% | 37% | 0:11 |
| -cide- | 201 | 102 | 94 | 0 | 271 | 46.0 cm | 1.09 | 52% | 38% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 13 | 2 | 1 | 4 kills | |||
| localhero | 13 | 10 | 1 | 1 | 5 kills | ||
| pho` | 20 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 0:16 when _-=Pr3dazZz=- scored for Blue Team. Red Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:30, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 3-2.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 15 returns, and an MVP score of 555. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 53 grabs, 19 pickups, 5 captures, 2 solos, 4 assists, 66 flag kills, 31 covers, 0 seals, 47 returns, 43 mid returns, 4 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 38% accuracy and 102 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: localhero finished with 12 lama score from 102 kills and 45 objective actions, which is the stats page politely asking what the plan was.
| 132 |
| 102 |
| 83 |
| 0 |
| 348 |
| - |
| 1.23 |
| 55% |
| 34% |
| 0:07 |
| Team Total | 578 | 296 | 236 | 0 | 872 | 29.7 cm | 1.25 | 56% | 36% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 193 | 102 | 96 | 0 | 310 | 20.3 cm | 1.06 | 52% | 35% | 0:06 |
| _-=Pr3dazZz=- | 156 | 82 | 89 | 0 | 305 | 36.0 cm | 0.92 | 48% | 32% | 0:07 |
| Broken_Soul | 112 | 52 | 111 | 0 | 232 | 58.3 cm | 0.47 | 32% | 22% | 0:05 |
| Team Total | 461 | 236 | 296 | 0 | 847 | 38.2 cm | 0.80 | 44% | 30% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 2 |
| 4 kills |
| -cide- | 10 | 7 | 1 | 4 kills |
| Broken_Soul | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 8 kills | ||||
| localhero | 4 | 6 kills | ||||
| pho` | 4 | 6 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -cide- | 4 kills | |||||
| Broken_Soul | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 22/12 | 85 | 1 | 9 | 14 | 0 | 15 | 1 | 555 |
| - | -cide- | Attacker | 19 | 2 | 1 | 1 | 12 | 0/- | 203 | 4 | 2 | 6 | 0 | 8 | 1 | 519 |
| - | _-=Pr3dazZz=- | Attacker | 14 | 1 | 1 | 1 | 9 | 0/- | 170 | 8 | 1 | 7 | 0 | 7 | 0 | 400 |
| - | pho` | Defender | 0 | 0 | 1 | 0 | 0 | 13/- | 29 | 2 | 6 | 8 | 0 | 9 | 1 | 387 |
| - | localhero | Attacker | 9 | 0 | 1 | 0 | 2 | 0/- | 12 | 1 | 9 | 0 | 0 | 0 | 1 | 231 |
| - | Broken_Soul | Attacker | 11 | 1 | 0 | 0 | 8 | 0/- | 1 | 3 | 4 | 8 | 0 | 8 | 0 | 223 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 24 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 15 | 19 | 0 | Variable ping | |
| localhero | 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| Broken_Soul | 35000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 14 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.60x. You helped keep the score under control with 14 mid returns and 1 clutch return. You fought efficiently: 92-59 with a 1.56 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.58x rating shows it. Your grabs and running were a real strength, with 19 grabs turning into 2 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.14x rating. You carried real threat on attack, turning 14 grabs into 1 cap and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.13x. As a defender, your standout work was stopping danger before it became a cap: 8 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| localhero | Stable | Attacker | I think you had a steady game at 0.96x; one or two stronger moments would lift it nicely. You kept looking for the flag with 9 grabs; now the aim is cleaner routes and better timing with cover. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Struggling | Attacker | You dipped below your usual level at 0.81x, but I think there are clear areas you can tighten next match. You were dangerous with the flag: 11 grabs led to 1 cap. I think survival was your main issue: 52-111 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |