Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Mar 2026, 16:30
AndAction2020
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 286 | 141 | 115 | 0 | 317 | 20.3 cm | 1.23 | 55% | 44% | 0:05 | |
| 284 | 83 | 109 | 0 | 268 | 58.3 cm | 0.76 | 43% | 31% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 64 | ||
| 77 | ||
| 48 | ||
| 35 |
| Killer | Victim | |
|---|---|---|
| 66 | ||
| 59 | ||
| 49 | ||
| 50 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 25 | 3 | 6 | 3 | 5 kills | |||
| 12 | 4 | 2 | 4 kills | ||||
| 23 | 7 | 4 | 4 kills | ||||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-AndAction2020 between Red and Blue Team, ending 6-5 in favour of Red Team.
The opening breakthrough came at 1:29 when -uh.Pr3DazZz scored for Blue Team. Red Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:42, with -uh.Pr3DazZz finishing for Blue Team. That score set the closing shape of the match at 6-5.
Broken_Soul stood out as the main objective influence with 17 grabs, 4 captures, 16 returns, and an MVP score of 961. -uh.Pr3DazZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 61 grabs, 20 pickups, 11 captures, 6 solos, 5 assists, 70 flag kills, 31 covers, 0 seals, 47 returns, 42 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 141 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.Pr3DazZz produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 570 |
| 224 |
| 224 |
| 0 |
| 585 |
| 39.3 cm |
| 1.00 |
| 50% |
| 38% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 240 | 125 | 112 | 0 | 296 | 13.5 cm | 1.12 | 53% | 43% | 0:05 | |
| 235 | 99 | 112 | 0 | 297 | - | 0.88 | 47% | 33% | 0:05 | |
| Team Total | 475 | 224 | 224 | 0 | 593 | 13.5 cm | 1.00 | 50% | 38% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 3 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 7 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 17 | 4 | 1 | 4 | 22 | 0/- | 400 | 4 | 3 | 15 | 0 | 16 | 2 | 961 | |
| -🇬🇧 | Attacker | 24 | 3 | 2 | 1 | 13 | 0/- | 382 | 7 | 8 | 5 | 0 | 7 | 1 | 719 | |
| -🇬🇧 | Attacker | 11 | 2 | 0 | 1 | 19 | 0/- | 200 | 3 | 16 | 11 | 0 | 12 | 0 | 707 | |
| -🇬🇧 |
| Attacker |
| 9 |
| 2 |
| 2 |
| 0 |
| 16 |
| 0/- |
| 118 |
| 6 |
| 4 |
| 11 |
| 0 |
| 12 |
| 2 |
| 588 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 25 | 25 | 25 | 0 | Good connection | ||
| 20000 | - | - | 11 | 11 | 11 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.91x. Very strong flag running: you made 17 grabs count with 4 caps and 4 solos. I think survival was your main issue: 83-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.47x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 11 grabs. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.44x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 24 grabs. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.31x. Your flag work was one of your best areas, with 9 grabs producing 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |