Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Nov 2025, 13:04
CTF-1on1-Joust
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 849 | 90 | 110 | 0 | 299 | 13.5 cm | 0.82 | 45% | 30% | 0:05 | |
| Team Total | 849 | 90 | 110 | 0 | 299 | 13.5 cm | 0.82 | 45% | 30% | 0:06 |
| Player | Score | Kills | Deaths |
|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 90 |
| Killer | Victim | |
|---|---|---|
| 110 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 6 | 2 | 4 kills | ||||
| 15 | 1 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 |
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Generated from the match events and player statistics.
A decisive game of 1v1 Instagib CTF took place on CTF-1on1-Joust between Red and Blue Team, ending 17-12 in favour of Red Team.
The opening breakthrough came at 0:14 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 17 of the 29 captures. Momentum changed hands 3 times as the scoreline developed. 29 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:52, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 17-12.
-uh.StarzZz`- made the biggest clutch contribution, recording 24 close-save returns.
-cide- supplied the sharpest shooting numbers, finishing with 36% accuracy and 110 kills.
Clutch desk: -uh.StarzZz`- produced 24 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇭🇺 | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 849 | |
| -🇬🇧 | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 849 |
| Suicides |
|---|
| Shots |
|---|
| 360 |
|---|
| K/D |
|---|
| Eff |
|---|
| Acc |
|---|
| TTL |
|---|
| 849 | 110 | 90 | 0 | 307 | 46.0 cm | 1.22 | 55% | 36% | 0:07 | |
| Team Total | 849 | 110 | 90 | 0 | 307 | 46.0 cm | 1.22 | 55% | 36% | 0:07 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 kills |
| 1 | 6 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 38 | 39 | 41 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.92x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.79x rating shows it. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |