Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Feb 2026, 16:49
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 224 | 102 | 73 | 0 | 267 | 13.5 cm | 1.40 | 58% | 38% | 0:09 |
| -uh.Pr3DazZzFB | 159 | 98 | 87 | 0 | 306 | - | 1.13 | 53% | 35% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 19 | 6 | 3 kills | ||||
| pho` | 16 | 1 | 1 | 4 kills | |||
| -uh.Pr3DazZz | 15 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 1-3 in favour of Blue Team.
The opening breakthrough came at 2:16 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 5:55, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 1-3.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 16 returns, and an MVP score of 504. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 52 grabs, 25 pickups, 4 captures, 0 solos, 3 assists, 73 flag kills, 22 covers, 0 seals, 48 returns, 45 mid returns, 3 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 102 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 141 |
| 84 |
| 83 |
| 0 |
| 298 |
| - |
| 1.01 |
| 50% |
| 33% |
| 0:07 |
| Team Total | 524 | 284 | 243 | 0 | 871 | 13.5 cm | 1.17 | 54% | 35% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 217 | 98 | 91 | 0 | 292 | 20.3 cm | 1.08 | 52% | 38% | 0:07 |
| -cide- | 151 | 74 | 97 | 0 | 243 | 46.0 cm | 0.76 | 43% | 30% | 0:06 |
| Broken_Soul | 132 | 71 | 96 | 0 | 256 | 58.3 cm | 0.74 | 43% | 32% | 0:06 |
| Team Total | 500 | 243 | 284 | 0 | 791 | 41.5 cm | 0.86 | 46% | 34% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 1 |
| 4 kills |
| Broken_Soul | 5 | 2 | 1 | 4 kills |
| -cide- | 13 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 9 kills | ||||
| pho` | 3 | 7 kills | ||||
| -uh.Pr3DazZz | 4 kills | |||||
| Zo-^ | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 20/5 | 1 | 1 | 1 | 16 | 0 | 16 | 0 | 504 |
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 21/5 | 0 | 2 | 2 | 14 | 0 | 15 | 0 | 434 |
| - | -cide- | Attacker | 17 | 2 | 1 | 0 | 7 | 0/- | 222 | 5 | 1 | 3 | 0 | 3 | 1 | 411 |
| - | -uh.Pr3DazZz | Attacker | 12 | 0 | 1 | 0 | 10 | 0/- | 46 | 6 | 4 | 2 | 0 | 4 | 1 | 296 |
| - | Broken_Soul | Attacker | 11 | 1 | 0 | 0 | 8 | 0/- | 78 | 5 | 8 | 5 | 0 | 5 | 0 | 288 |
| - | Zo-^ | Attacker | 12 | 0 | 1 | 0 | 7 | 0/- | 53 | 6 | 6 | 5 | 0 | 5 | 1 | 282 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 25000 | 320 | 0Hz | 44 | 77 | 93 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 14 | 0 | Sawtooth variation | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 15 | 16 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 19 | 20 | 20 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 25 | 26 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You played a really good game here and your 1.45x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns. You fought efficiently: 102-73 with a 1.40 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.25x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Zo-^ | Dominating | Attacker | You gave your team a strong contribution and finished at 1.19x. You created plenty of starts with 12 grabs; now try to turn more of them into pickups, covers, or caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.19x. You gave the enemy defence problems and backed it up with 2 caps from 17 grabs. I think survival was your main issue: 74-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Dominating | Attacker | You gave your team a strong contribution and finished at 1.11x. 12 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 1.01x; one or two stronger moments would lift it nicely. Your attacking runs had purpose, with 11 grabs leading to 1 cap. I think survival was your main issue: 71-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |