Unreal HeavenThe home of 2v2 and 3v3 iCTF29 May 2026, 01:07
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 248 | 113 | 95 | 0 | 316 | - | 1.19 | 54% | 37% | 0:06 |
| -uh.Pr3DazZz | 191 | 73 | 118 | 0 | 254 | - | 0.62 | 38% | 30% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 23 | 4 | 2 | 2 | 5 kills | ||
| newut | 10 | 3 | 2 | 4 kills | |||
| ownage | 15 | 7 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 3-7 in favour of Blue Team.
The opening breakthrough came at 0:24 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 8:55, with newut finishing for Red Team. That score set the closing shape of the match at 3-7.
saxon stood out as the main objective influence with 0 grabs, 1 capture, 18 returns, and an MVP score of 692. ownage made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 67 grabs, 35 pickups, 10 captures, 1 solos, 9 assists, 92 flag kills, 30 covers, 0 seals, 56 returns, 52 mid returns, 4 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 46% accuracy and 125 kills.
Banter read: saxon had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: ownage produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 176 |
| 93 |
| 90 |
| 0 |
| 280 |
| - |
| 1.03 |
| 51% |
| 33% |
| 0:07 |
| Team Total | 615 | 279 | 303 | 0 | 850 | - | 0.92 | 48% | 34% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 294 | 125 | 95 | 0 | 271 | - | 1.32 | 57% | 46% | 0:06 |
| -uh.StarzZz`- | 219 | 107 | 95 | 0 | 251 | 13.5 cm | 1.13 | 53% | 43% | 0:06 |
| Broken_Soul | 146 | 71 | 89 | 0 | 233 | 58.3 cm | 0.80 | 44% | 30% | 0:07 |
| Team Total | 659 | 303 | 279 | 0 | 755 | 35.9 cm | 1.09 | 52% | 40% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 21 |
| 4 |
| 2 |
| 4 kills |
| Broken_Soul | 8 | 4 | 1 | 4 kills |
| -uh.Pr3DazZz | 7 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 3 | 7 kills | ||||
| newut | 1 | 7 kills | ||||
| ownage | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| -uh.Pr3DazZz | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Defender | 0 | 1 | 0 | 0 | 0 | 29/7 | 78 | 2 | 4 | 18 | 0 | 18 | 0 | 692 |
| - | -uh.StarzZz`- | Attacker | 22 | 2 | 5 | 0 | 11 | 0/- | 258 | 10 | 12 | 8 | 0 | 8 | 0 | 585 |
| - | ownage | Attacker | 14 | 0 | 1 | 0 | 21 | 0/- | 89 | 7 | 5 | 10 | 0 | 13 | 3 | 547 |
| - | Broken_Soul | Attacker | 13 | 4 | 2 | 0 | 2 | 0/- | 364 | 10 | 6 | 2 | 0 | 2 | 0 | 538 |
| - | newut | Attacker | 14 | 3 | 0 | 1 | 10 | 0/- | 168 | 2 | 1 | 8 | 0 | 8 | 0 | 450 |
| - | -uh.Pr3DazZz | Attacker | 4 | 0 | 1 | 0 | 19 | 0/- | 42 | 4 | 2 | 6 | 0 | 7 | 1 | 418 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 30000 | - | - | 19 | 19 | 19 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 95 | 97 | 0 | Good connection | |
| ownage | 30000 | - | - | 116 | 119 | 127 | 0 | Minor variation | |
| saxon | 30000 | 600 | 500Hz | 10 | 10 | 11 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You were one of the players who shaped this match, finishing at 2.02x. You helped keep the score under control with 18 mid returns. You fought efficiently: 125-95 with a 1.32 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 1.52x. Your attacking runs had purpose, with 22 grabs leading to 2 caps. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ownage | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.45x. Your flag pressure was good with 14 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.24x. Very strong flag running: you made 13 grabs count with 4 caps. I think survival was your main issue: 71-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Dominating | Attacker | You had a positive match and your 1.23x rating backs that up. Very strong flag running: you made 14 grabs count with 3 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.15x. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. I think survival was your main issue: 73-118 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |