Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Apr 2026, 19:29
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.PreDaToR-FB | 179 | 96 | 96 | 0 | 236 | - | 1.00 | 50% | 41% | 0:06 |
| PeRcH72 | 172 | 76 | 89 | 0 | 293 | 20.3 cm | 0.85 | 46% | 26% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| JugzZz | 21 | 6 | 2 | 1 | 5 kills | ||
| aMpEnergy | 11 | 2 | 1 | 5 kills | |||
| PeRcH72 | 5 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v1 between Red and Blue Team, ending 3-8 in favour of Blue Team.
The opening breakthrough came at 0:56 when aMpEnergy scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 9:30, with aMpEnergy finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-8.
-cide- stood out as the main objective influence with 15 grabs, 4 captures, 5 returns, and an MVP score of 668. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 49 grabs, 24 pickups, 11 captures, 4 solos, 8 assists, 62 flag kills, 30 covers, 0 seals, 36 returns, 35 mid returns, 1 clutch returns, and 0 cherry picks.
-uh.PreDaToR- supplied the sharpest shooting numbers, finishing with 41% accuracy and 96 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 137 |
| 96 |
| 103 |
| 0 |
| 242 |
| 20.3 cm |
| 0.93 |
| 48% |
| 40% |
| 0:06 |
| Team Total | 488 | 268 | 288 | 0 | 771 | 20.3 cm | 0.93 | 48% | 35% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 222 | 114 | 96 | 0 | 284 | - | 1.19 | 54% | 40% | 0:06 |
| -cide- | 212 | 90 | 91 | 0 | 254 | 46.0 cm | 0.99 | 50% | 36% | 0:07 |
| aMpEnergy | 161 | 84 | 81 | 0 | 264 | - | 1.04 | 51% | 32% | 0:08 |
| Team Total | 595 | 288 | 268 | 0 | 802 | 46.0 cm | 1.07 | 52% | 36% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 21 |
| 2 |
| 1 |
| 1 |
| 5 kills |
| pho` | 10 | 2 | 3 | 1 | 5 kills |
| -cide- | 12 | 4 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| JugzZz | 4 | 9 kills | ||||
| aMpEnergy | 2 | 8 kills | ||||
| PeRcH72 | 1 | 6 kills | ||||
| -uh.PreDaToR- | 2 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 15 | 4 | 2 | 1 | 9 | 0/- | 408 | 8 | 11 | 5 | 0 | 5 | 1 | 668 |
| - | aMpEnergy | Attacker | 12 | 2 | 3 | 2 | 5 | 0/- | 305 | 2 | 5 | 2 | 0 | 3 | 0 | 523 |
| - | JugzZz | Defender | 0 | 2 | 1 | 0 | 0 | 14/5 | 88 | 5 | 7 | 10 | 0 | 10 | 0 | 510 |
| - | -uh.PreDaToR- | Attacker | 10 | 0 | 2 | 0 | 13 | 0/- | 231 | 2 | 5 | 9 | 0 | 9 | 0 | 481 |
| - | PeRcH72 | Defender | 0 | 2 | 0 | 0 | 0 | 15/3 | 2 | 4 | 0 | 5 | 0 | 5 | 0 | 290 |
| - | pho` | Attacker | 12 | 1 | 0 | 1 | 6 | 0/- | 67 | 3 | 2 | 4 | 0 | 4 | 0 | 284 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 16 | 16 | 17 | 0 | Good connection | |
| -uh.PreDaToR- | 20000 | - | - | 29 | 32 | 37 | 0 | Sawtooth variation | |
| aMpEnergy | 25000 | 290 | 0Hz | 102 | 102 | 103 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 30 | 31 | 32 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 93 | 94 | 95 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.73x. Your attacking runs had purpose, with 15 grabs leading to 4 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| aMpEnergy | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.60x. You gave the enemy defence problems and backed it up with 2 caps and 2 solos from 12 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| JugzZz | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.58x. Your defensive timing was good: 10 mid returns cut off runs at important moments. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.PreDaToR- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.35x. You kept looking for the flag with 10 grabs; now the aim is cleaner routes and better timing with cover. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Dominating | Defender | I think this was a good step up from your normal game, with a 1.14x rating. Your defensive timing was good: 5 mid returns cut off runs at important moments. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Struggling | Attacker | You were below your usual level at 0.85x, so cleaner decisions and timing will matter most for you. Your attacking runs had purpose, with 12 grabs leading to 1 cap and 1 solo. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |