Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Oct 2025, 14:29
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 290 | 155 | 143 | 0 | 386 | 20.3 cm | 1.08 | 52% | 40% | 0:04 | |
| 261 | 103 | 144 | 0 | 336 | 58.3 cm | 0.72 | 42% | 31% | 0:04 | |
| Team Total | 551 | 258 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 74 | ||
| 81 | ||
| 51 | ||
| 52 |
| Killer | Victim | |
|---|---|---|
| 86 | ||
| 89 | ||
| 57 | ||
| 55 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 15 | 5 | 6 | 5 kills | |||
| 18 | 7 | 4 | 6 | 5 kills | |||
| 17 | 5 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 4-7 in favour of Blue Team.
The opening breakthrough came at 0:08 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:05, with -cide- finishing for Blue Team. That score set the closing shape of the match at 4-7.
-cide- stood out as the main objective influence with 19 grabs, 4 captures, 13 returns, and an MVP score of 849. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 56 grabs, 16 pickups, 11 captures, 5 solos, 5 assists, 61 flag kills, 38 covers, 0 seals, 45 returns, 42 mid returns, 3 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 42% accuracy and 175 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: pho` finished with 1 lama score from 155 kills and 77 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 287 |
| 0 |
| 722 |
| 39.3 cm |
| 0.90 |
| 47% |
| 36% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 348 | 175 | 125 | 0 | 419 | 46.0 cm | 1.40 | 58% | 42% | 0:05 | |
| 215 | 112 | 133 | 0 | 359 | 36.0 cm | 0.84 | 46% | 31% | 0:04 | |
| Team Total | 563 | 287 | 258 | 0 | 778 | 41.0 cm | 1.11 | 53% | 37% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 6 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 6 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 19 | 4 | 1 | 2 | 20 | 0/- | 286 | 5 | 16 | 13 | 0 | 13 | 0 | 849 | |
| -🇬🇧 | Attacker | 15 | 2 | 2 | 1 | 18 | 0/- | 396 | 3 | 0 | 10 | 0 | 11 | 1 | 841 | |
| -🇬🇧 | Attacker | 16 | 3 | 2 | 2 | 4 | 0/- | 414 | 4 | 13 | 4 | 0 | 4 | 0 | 660 | |
| -🇬🇧 |
| Attacker |
| 6 |
| 2 |
| 0 |
| 0 |
| 19 |
| 0/- |
| 4 |
| 4 |
| 9 |
| 15 |
| 0 |
| 17 |
| 2 |
| 618 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 35000 | - | - | 13 | 14 | 16 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 24 | 24 | 25 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 7 | 9 | 10 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 2.02x. You were dangerous with the flag: 19 grabs led to 4 caps and 2 solos. You fought efficiently: 175-125 with a 1.40 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.55x. Your attacking play was strong, especially because you turned 15 grabs into 2 caps and 1 solo. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.43x. Your grabs and running were a real strength, with 6 grabs turning into 2 caps. I think survival was your main issue: 103-144 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.31x. You looked dangerous whenever you got the flag, and 16 grabs led to 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |