Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Jul 2025, 21:18
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 221 | 101 | 70 | 2 | 254 | 36.0 cm | 1.44 | 58% | 41% | 0:09 |
| newut | 188 | 96 | 83 | 1 | 245 | - | 1.16 | 53% | 39% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 13 | 6 | 3 kills | ||||
| localhero | 18 | 3 | 1 | 1 | 5 kills | ||
| -cide- | 9 | 2 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-FB-CommandArena-V3 between Red and Blue Team, ending 3-7 in favour of Blue Team.
The opening breakthrough came at 0:41 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 10 captures. Momentum changed hands 2 times as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:46, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-7.
-cide- stood out as the main objective influence with 22 grabs, 3 captures, 8 returns, and an MVP score of 523. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 77 grabs, 13 pickups, 10 captures, 5 solos, 4 assists, 80 flag kills, 22 covers, 2 seals, 66 returns, 3 mid returns, 4 clutch returns, and 3 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 42% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 113 |
| 61 |
| 83 |
| 0 |
| 191 |
| 58.3 cm |
| 0.73 |
| 42% |
| 32% |
| 0:07 |
| Team Total | 522 | 258 | 236 | 3 | 690 | 47.1 cm | 1.09 | 52% | 38% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 245 | 106 | 71 | 0 | 253 | - | 1.49 | 60% | 42% | 0:09 |
| -cide- | 179 | 68 | 91 | 0 | 186 | 46.0 cm | 0.75 | 43% | 37% | 0:07 |
| -uh.StarzZz`- | 124 | 62 | 96 | 1 | 217 | 13.5 cm | 0.65 | 39% | 29% | 0:06 |
| Team Total | 548 | 236 | 258 | 1 | 656 | 29.7 cm | 0.91 | 48% | 36% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 4 |
| 1 |
| 4 kills |
| Broken_Soul | 10 | 1 | 4 kills |
| -uh.StarzZz`- | 7 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 4 | 9 kills | ||||
| localhero | 7 | 8 kills | ||||
| -cide- | 1 | 6 kills | ||||
| newut | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 22 | 3 | 2 | 3 | 9 | 0/- | 434 | 2 | 7 | 0 | 1 | 8 | 0 | 523 |
| - | localhero | Defender | 0 | 1 | 1 | 0 | 0 | 25/10 | 60 | 2 | 4 | 0 | 0 | 21 | 1 | 413 |
| - | newut | Attacker | 17 | 1 | 1 | 1 | 14 | 0/- | 210 | 2 | 2 | 1 | 1 | 10 | 0 | 367 |
| - | -uh.StarzZz`- | Attacker | 18 | 3 | 0 | 1 | 5 | 0/- | 206 | 4 | 2 | 0 | 0 | 5 | 1 | 350 |
| - | _-=Pr3dazZz=- | Defender | 1 | 1 | 0 | 0 | 0 | 21/3 | 2 | 2 | 2 | 1 | 0 | 18 | 2 | 342 |
| - | Broken_Soul | Attacker | 19 | 1 | 0 | 0 | 6 | 0/- | 88 | 1 | 5 | 1 | 1 | 4 | 0 | 210 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 94 | 96 | 98 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 15 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 28 | 29 | 34 | 0 | Bumpy connection | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.72x. As a defender, your standout work was stopping danger before it became a cap: 1 clutch return. You fought efficiently: 106-71 with a 1.49 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.65x. You gave the enemy defence problems and backed it up with 3 caps and 3 solos from 22 grabs. I think survival was your main issue: 68-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| _-=Pr3dazZz=- | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.24x. You helped keep the score under control with 1 mid return and 2 clutch returns. You fought efficiently: 101-70 with a 1.44 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Dominating | Attacker | You had a positive match and your 1.23x rating backs that up. Your attacking play was strong, especially because you turned 17 grabs into 1 cap and 1 solo. You did make some good returns, and those stops helped your team stay in the game. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 0.94x, with room to turn steady play into a bigger influence. You looked dangerous whenever you got the flag, and 18 grabs led to 3 caps and 1 solo. I think survival was your main issue: 62-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Struggling | Attacker | You dipped below your usual level at 0.85x, but I think there are clear areas you can tighten next match. Your grabs and running were a real strength, with 19 grabs turning into 1 cap. I think survival was your main issue: 61-83 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |