Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Jul 2026, 14:23
Morbias (Unreal)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3FB | 50 | 50 | 3 | 0 | 94 | - | 16.67 | 94% | 53% | 0:58 |
| _-=Pr3dazZz=- | 0 | 0 | 0 | 0 | - | 36.0 cm | 0 | 0% | 0% | 0:00 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 9 | 1 | 3 | 2 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| chroot@tossy3 | 3 | 1 | 31 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Morbias.unr, with 2 active players recorded in the report.
chroot@tossy3 produced the strongest overall performance, finishing with 50 score, 50 kills, and 94% efficiency.
chroot@tossy3 led the fragging pace with 50 kills.
chroot@tossy3 posted the best accuracy at 53%.
Banter read: chroot@tossy3 was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
chroot@tossy3 hit 53% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 30000 | 300 | 0Hz | 33 | 34 | 34 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| chroot@tossy3 | Godlike | Combat | You put together a top-level game here and finished at 2.12x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 94% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| _-=Pr3dazZz=- | Feeding | Combat | You had a tough match at 0.00x, well below your usual level, but I think it is fixable. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |