26 Feb 2026, 23:50
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 231 | 92 | 61 | 0 | 290 | - | 1.51 | 60% | 34% | 0:10 |
| siRk^ | 159 | 76 | 83 | 0 | 250 | - | 0.92 | 48% | 30% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 18 | 3 | 2 | 2 | 5 kills | ||
| brash- | 6 | 2 | 2 | 1 | 5 kills | ||
| -uh.Pr3DazZz | 12 | 4 | 1 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 6-3 in favour of Red Team.
The opening breakthrough came at 0:26 when siRk^ scored for Red Team. Red Team created more scoring chances, converting 6 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:22, with -uh.Pr3DazZz finishing for Red Team on a solo run. That score set the closing shape of the match at 6-3.
pho` stood out as the main objective influence with 0 grabs, 1 capture, 25 returns, and an MVP score of 713. -uh.Pr3DazZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 66 grabs, 18 pickups, 9 captures, 3 solos, 7 assists, 74 flag kills, 25 covers, 0 seals, 56 returns, 55 mid returns, 1 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 112 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.Pr3DazZz produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 125 |
| 69 |
| 60 |
| 0 |
| 323 |
| 19.6 cm |
| 1.15 |
| 53% |
| 24% |
| 0:10 |
| Team Total | 515 | 237 | 204 | 0 | 863 | 19.6 cm | 1.16 | 54% | 29% | 0:30 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 309 | 112 | 77 | 0 | 272 | 20.3 cm | 1.45 | 59% | 43% | 0:08 |
| brash- | 152 | 79 | 69 | 0 | 301 | - | 1.14 | 53% | 29% | 0:09 |
| {Black_Mage}` | 43 | 13 | 91 | 0 | 92 | - | 0.14 | 13% | 17% | 0:07 |
| Team Total | 504 | 204 | 237 | 0 | 665 | 20.3 cm | 0.86 | 46% | 33% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 |
| 3 kills |
| tono | 6 | 4 | 4 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 1 | 16 kills | |||
| brash- | 4 | 9 kills | ||||
| -uh.Pr3DazZz | 5 | 9 kills | ||||
| siRk^ | 1 | 7 kills | ||||
| tono | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 34/15 | 19 | 1 | 8 | 25 | 0 | 25 | 0 | 713 |
| - | -uh.Pr3DazZz | Defender | 1 | 4 | 1 | 1 | 0 | 16/- | 209 | 5 | 4 | 12 | 0 | 12 | 1 | 632 |
| - | siRk^ | Attacker | 27 | 2 | 2 | 0 | 7 | 0/- | 253 | 3 | 8 | 3 | 0 | 4 | 0 | 464 |
| - | brash- | Attacker | 13 | 1 | 1 | 1 | 9 | 0/- | 181 | 3 | 1 | 7 | 0 | 7 | 0 | 431 |
| - | tono | Attacker | 13 | 0 | 2 | 0 | 7 | 0/- | 138 | 2 | 4 | 6 | 0 | 6 | 0 | 381 |
| - | {Black_Mage}` | Attacker | 12 | 1 | 1 | 1 | 1 | 0/- | 100 | 4 | 0 | 2 | 0 | 2 | 0 | 220 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| siRk^ | 20000 | - | - | 23 | 23 | 25 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 13 | 13 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 66 | 74 | 79 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 25 | 26 | 27 | 0 | Good connection | |
| brash- | 20000 | - | - | 28 | 30 | 33 | 0 | Bumpy connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 30 | 33 | 36 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 1.85x. You helped keep the score under control with 25 mid returns. You fought efficiently: 112-77 with a 1.45 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.Pr3DazZz | Godlike | Defender | You put together a top-level game here and finished at 1.82x. Your defensive timing was good: 12 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 92-61 with a 1.51 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| siRk^ | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.39x. You ran the flag well and gave your team end product: 2 caps from 27 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| brash- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.10x. You were dangerous with the flag: 13 grabs led to 1 cap and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. You created plenty of starts with 13 grabs; now try to turn more of them into pickups, covers, or caps. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| {Black_Mage}` | Feeding | Attacker | You had a tough match at 0.74x, well below your usual level, but I think it is fixable. You ran the flag well and gave your team end product: 1 cap and 1 solo from 12 grabs. I think survival was your main issue: 13-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |