Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Jul 2025, 23:58
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 304 | 127 | 103 | 0 | 342 | - | 1.23 | 55% | 37% | 0:06 |
| newutFB | 273 | 133 | 94 | 0 | 406 | - | 1.41 | 59% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 21 | 4 | 4 | 2 | 5 kills | ||
| newut | 25 | 7 | 3 | 1 | 5 kills | ||
| -uh.StarzZz`- | 22 | 5 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 4-8 in favour of Blue Team.
The opening breakthrough came at 0:19 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 8 of the 12 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:57, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 4-8.
-uh.StarzZz`- stood out as the main objective influence with 16 grabs, 3 captures, 8 returns, and an MVP score of 738. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 77 grabs, 47 pickups, 12 captures, 3 solos, 10 assists, 112 flag kills, 67 covers, 6 seals, 65 returns, 0 mid returns, 8 clutch returns, and 1 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 37% accuracy and 127 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 150 |
| 59 |
| 99 |
| 0 |
| 357 |
| 46.0 cm |
| 0.60 |
| 37% |
| 18% |
| 0:06 |
| Team Total | 727 | 319 | 296 | 0 | 1105 | 46.0 cm | 1.08 | 52% | 30% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 286 | 104 | 100 | 0 | 338 | 13.5 cm | 1.04 | 51% | 34% | 0:06 |
| pho` | 283 | 107 | 109 | 0 | 322 | 20.3 cm | 0.98 | 50% | 33% | 0:06 |
| _-=Pr3dazZz=- | 210 | 85 | 110 | 0 | 319 | 36.0 cm | 0.77 | 44% | 29% | 0:05 |
| Team Total | 779 | 296 | 319 | 0 | 979 | 23.2 cm | 0.93 | 48% | 32% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 2 |
| 2 |
| 5 kills |
| _-=Pr3dazZz=- | 9 | 3 | 2 | 4 kills |
| -cide- | 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 3 | 8 kills | ||||
| newut | 2 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| pho` | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| -cide- | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 16 | 3 | 4 | 0 | 20 | 0/- | 444 | 10 | 13 | 0 | 0 | 8 | 1 | 738 |
| - | pho` | Attacker | 11 | 1 | 3 | 0 | 24 | 0/- | 172 | 8 | 7 | 0 | 0 | 20 | 2 | 552 |
| - | _-=Pr3dazZz=- | Attacker | 10 | 4 | 1 | 1 | 11 | 0/- | 185 | 10 | 13 | 0 | 0 | 8 | 2 | 488 |
| - | localhero | Attacker | 11 | 1 | 0 | 0 | 28 | 0/- | 50 | 5 | 20 | 0 | 0 | 16 | 1 | 413 |
| - | newut | Attacker | 11 | 0 | 1 | 0 | 22 | 0/- | 58 | 5 | 12 | 0 | 0 | 11 | 2 | 402 |
| - | -cide- | Attacker | 18 | 3 | 1 | 2 | 7 | 0/- | 291 | 9 | 2 | 0 | 1 | 2 | 0 | 383 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 35000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 16 | 19 | 21 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 98 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 13 | 15 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 12 | 14 | 15 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 11 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 1.74x. Your attacking runs had purpose, with 16 grabs leading to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Godlike | Attacker | You played a really good game here and your 1.59x rating shows it. You looked dangerous whenever you got the flag, and 11 grabs led to 1 cap. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 1.48x. You looked dangerous whenever you got the flag, and 11 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Godlike | Attacker | You had a huge game and played well above your usual level at 1.33x. 11 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You fought efficiently: 133-94 with a 1.41 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Dominating | Attacker | You played well and finished above your usual level at 1.23x. Your grabs and running were a real strength, with 10 grabs turning into 4 caps and 1 solo. I think survival was your main issue: 85-110 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Stable | Attacker | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. Very strong flag running: you made 18 grabs count with 3 caps and 2 solos. I think survival was your main issue: 59-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |