Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Mar 2026, 21:27
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 208 | 93 | 93 | 0 | 293 | - | 1.00 | 50% | 34% | 0:07 |
| -uh.StarzZz`- | 142 | 73 | 107 | 0 | 258 | 13.5 cm | 0.68 | 41% | 32% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 29 | 6 | 3 | 2 | 5 kills | ||
| -uh.Pr3DazZz | 13 | 3 | 2 | 4 kills | |||
| -cide- | 16 | 7 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 2-5 in favour of Blue Team.
The opening breakthrough came at 1:28 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 5 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:40, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-5.
ownage stood out as the main objective influence with 1 grab, 2 captures, 11 returns, and an MVP score of 577. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 49 grabs, 25 pickups, 7 captures, 3 solos, 5 assists, 65 flag kills, 43 covers, 0 seals, 40 returns, 37 mid returns, 3 clutch returns, and 1 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 44% accuracy and 156 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 131 |
| 74 |
| 104 |
| 0 |
| 254 |
| 46.0 cm |
| 0.71 |
| 42% |
| 29% |
| 0:06 |
| Team Total | 481 | 240 | 304 | 0 | 805 | 29.7 cm | 0.79 | 44% | 32% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 297 | 156 | 72 | 0 | 383 | - | 2.17 | 68% | 44% | 0:09 |
| -cide-FB | 207 | 94 | 79 | 0 | 286 | 46.0 cm | 1.19 | 54% | 34% | 0:08 |
| Broken_Soul | 91 | 54 | 89 | 0 | 206 | 58.3 cm | 0.61 | 38% | 26% | 0:07 |
| Team Total | 595 | 304 | 240 | 0 | 875 | 52.1 cm | 1.27 | 56% | 36% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 3 kills |
| -cide- | 13 | 2 kills |
| Broken_Soul | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 7 | 3 | 12 kills | |||
| -uh.Pr3DazZz | 3 | 7 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| Broken_Soul | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Defender | 1 | 2 | 1 | 1 | 0 | 18/5 | 119 | 4 | 13 | 10 | 0 | 11 | 0 | 577 |
| - | -cide- | Attacker | 14 | 2 | 1 | 1 | 7 | 0/- | 314 | 4 | 15 | 3 | 1 | 4 | 2 | 555 |
| - | -uh.Pr3DazZz | Defender | 0 | 0 | 0 | 0 | 0 | 15/4 | 0 | 2 | 6 | 12 | 0 | 13 | 1 | 423 |
| - | -cide- | Attacker | 9 | 2 | 0 | 0 | 8 | 0/- | 164 | 6 | 3 | 4 | 0 | 4 | 0 | 355 |
| - | -uh.StarzZz`- | Attacker | 10 | 0 | 2 | 0 | 13 | 0/- | 36 | 5 | 5 | 7 | 0 | 7 | 0 | 300 |
| - | Broken_Soul | Attacker | 15 | 1 | 1 | 1 | 4 | 0/- | 67 | 4 | 1 | 1 | 0 | 1 | 0 | 229 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 23 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 17 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 11 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 16 | 17 | 19 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 22 | 22 | 25 | 0 | Minor variation | |
| ownage | 20000 | - | - | 107 | 114 | 130 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Defender | You had a huge game and played well above your usual level at 1.83x. As a defender, your standout work was stopping danger before it became a cap: 10 mid returns. You fought efficiently: 156-72 with a 2.17 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.59x. You looked dangerous whenever you got the flag, and 14 grabs led to 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -uh.Pr3DazZz | Godlike | Defender | You played a really good game here and your 1.28x rating shows it. Your defensive timing was good: 12 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Stable | Attacker | I think you had a steady game at 0.99x; one or two stronger moments would lift it nicely. Excellent flag running from you: 9 grabs became 2 caps. I think survival was your main issue: 74-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 0.93x, so your focus should be small improvements rather than a full reset. As an attacker, you kept pressure on the enemy base with 10 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 73-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Feeding | Attacker | You had a tough match at 0.75x, well below your usual level, but I think it is fixable. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 15 grabs. I think survival was your main issue: 54-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |