Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Jun 2026, 04:03
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxonFB | 179 | 163 | 74 | 1 | 355 | - | 2.20 | 68% | 46% | 0:08 |
| Team Total | 179 | 163 | 74 | 1 | 355 | - | 2.20 | 69% | 46% | 0:09 |
| Player | Score | Kills | Deaths | Suicides |
|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| saxon | Broken_Soul | 163 |
| Killer | Victim | |
|---|---|---|
| Broken_Soul | saxon | 74 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 24 | 9 | 9 | 3 | 5 kills | ||
| Broken_Soul | 11 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 10 | 2 |
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 1v1 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 5-0 in favour of Red Team.
The opening breakthrough came at 1:39 when saxon scored for Red Team. Red Team created more scoring chances, converting 5 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:09, with saxon finishing for Red Team on a solo run. That score set the closing shape of the match at 5-0.
saxon supplied the sharpest shooting numbers, finishing with 46% accuracy and 163 kills.
Lama watch: saxon finished with 25 lama score from 163 kills and 69 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Shots |
|---|
| 360 |
|---|
| K/D |
|---|
| Eff |
|---|
| Acc |
|---|
| TTL |
|---|
| Broken_Soul | 128 | 74 | 163 | 0 | 265 | 58.3 cm | 0.45 | 31% | 28% | 0:04 |
| Team Total | 128 | 74 | 163 | 0 | 265 | 58.3 cm | 0.45 | 31% | 28% | 0:04 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 kills |
| Broken_Soul | 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 179 |
| - | Broken_Soul | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 128 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | 600 | 500Hz | 9 | 10 | 10 | 0 | Good connection | |
| Broken_Soul | 25000 | 600 | 500Hz | 27 | 27 | 28 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.59x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You fought efficiently: 163-74 with a 2.20 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Feeding | Defender | You had a tough match at 0.72x, well below your usual level, but I think it is fixable. As a defender, you were involved, but earlier reads on incoming grabs and cleaner return positioning would lift your game. I think survival was your main issue: 74-163 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |