16 Feb 2026, 21:06
|-Vp-| FragWhoreArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 643 | 512 | 446 | 0 | 1746 | 46.0 cm | 1.15 | 53% | 30% | 0:16 |
| -uh.PreDaToR- | 312 | 252 | 219 | 1 | 746 | - | 1.15 | 53% | 34% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| JugzZz | 23 | 13 | 4 | 2 | 5 kills | ||
| -cide- | 65 | 21 | 16 | 7 | 5 kills | ||
| -uh.PreDaToR- | 37 | 11 | 5 | 4 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v5 Instagib CTF took place on CTF-(Vp)FragWhorE between Red and Blue Team, ending 2-1 in favour of Red Team.
The opening breakthrough came at 10:10 when -cide- scored for Red Team. Red Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 26:01, with -cide- finishing for Red Team. That score set the closing shape of the match at 2-1.
-cide- stood out as the main objective influence with 14 grabs, 2 captures, 9 returns, and an MVP score of 687. -cide- anchored the recovery work with 9 total returns.
Objective ledger for the match: 63 grabs, 27 pickups, 3 captures, 0 solos, 6 assists, 87 flag kills, 29 covers, 0 seals, 58 returns, 58 mid returns, 0 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 80 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: -cide- finished with 288 lama score from 512 kills and 112 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 194 |
| 161 |
| 251 |
| 0 |
| 707 |
| 58.3 cm |
| 0.64 |
| 39% |
| 24% |
| 0:07 |
| Team Total | 1149 | 925 | 916 | 1 | 3199 | 52.1 cm | 1.01 | 50% | 30% | 0:31 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 374 | 292 | 216 | 0 | 859 | - | 1.35 | 57% | 34% | 0:08 |
| -cide-FB | 314 | 240 | 243 | 0 | 805 | 46.0 cm | 0.99 | 50% | 30% | 0:07 |
| JugzZz | 229 | 180 | 162 | 0 | 594 | - | 1.11 | 53% | 30% | 0:06 |
| Zo-^ | 157 | 124 | 229 | 0 | 702 | - | 0.54 | 35% | 19% | 0:08 |
| -uh.StarzZz`- | 107 | 80 | 75 | 0 | 201 | 13.5 cm | 1.07 | 52% | 40% | 0:06 |
| Team Total | 1181 | 916 | 925 | 0 | 3161 | 29.7 cm | 0.99 | 50% | 29% | 0:38 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 47 |
| 15 |
| 8 |
| 3 |
| 5 kills |
| -uh.StarzZz`- | 20 | 1 | 3 | 4 kills |
| -cide- | 36 | 13 | 5 | 2 | 5 kills |
| Zo-^ | 13 | 1 | 1 | 4 kills |
| Broken_Soul | 18 | 5 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| JugzZz | 6 | 1 | 13 kills | |||
| -cide- | 11 | 1 | 11 kills | |||
| -uh.PreDaToR- | 8 | 9 kills | ||||
| newut | 8 | 8 kills | ||||
| -uh.StarzZz`- | 1 | 7 kills | ||||
| -cide- | 3 | 6 kills | ||||
| Zo-^ | 2 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 14 | 2 | 2 | 0 | 21 | 0/- | 0 | 8 | 11 | 9 | 0 | 9 | 0 | 687 |
| - | newut | Attacker | 6 | 0 | 1 | 0 | 14 | 0/- | 0 | 6 | 6 | 9 | 0 | 9 | 0 | 584 |
| - | -cide- | Attacker | 9 | 1 | 0 | 0 | 13 | 0/- | 0 | 4 | 3 | 9 | 0 | 9 | 0 | 523 |
| - | -uh.PreDaToR- | Attacker | 13 | 0 | 1 | 0 | 11 | 0/- | 0 | 3 | 5 | 5 | 0 | 5 | 0 | 492 |
| - | JugzZz | Defender | 2 | 0 | 1 | 0 | 0 | 9/2 | 0 | 2 | 4 | 7 | 0 | 7 | 0 | 402 |
| - | Broken_Soul | Attacker | 10 | 0 | 1 | 0 | 6 | 0/- | 0 | 3 | 0 | 9 | 0 | 9 | 0 | 395 |
| - | Zo-^ | Attacker | 4 | 0 | 0 | 0 | 7 | 0/- | 0 | 1 | 0 | 6 | 0 | 6 | 0 | 298 |
| - | -uh.StarzZz`- | Attacker | 5 | 0 | 0 | 0 | 6 | 0/- | 0 | 0 | 0 | 4 | 0 | 4 | 0 | 223 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 14 | 16 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 17 | 28 | 42 | 0 | Sawtooth variation | |
| -uh.PreDaToR- | 30000 | - | - | 27 | 31 | 34 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 93 | 97 | 102 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 98 | 100 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 49 | 51 | 60 | 0 | Variable ping | |
| -cide- | 25000 | 360 | 240Hz | 24 | 25 | 28 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 12 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You played a really good game here and your 3.06x rating shows it. You looked dangerous whenever you got the flag, and 14 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.89x. As an attacker, you kept pressure on the enemy base with 6 grabs; your next jump is converting more of those starts into completed runs. You fought efficiently: 292-216 with a 1.35 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.PreDaToR- | Godlike | Attacker | You put together a top-level game here and finished at 1.66x. As an attacker, you kept pressure on the enemy base with 13 grabs; your next jump is converting more of those starts into completed runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.64x. You looked dangerous whenever you got the flag, and 9 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| JugzZz | Godlike | Defender | You played a really good game here and your 1.29x rating shows it. Your defensive timing was good: 7 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. Your flag pressure was good with 10 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 161-251 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Zo-^ | Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. I think survival was your main issue: 124-229 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| -uh.StarzZz`- | Feeding | Attacker | You had a rough game at 0.59x, so I think your goal should be to simplify and rebuild from safer plays. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |