Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Sept 2025, 17:31
CTF-Abreez-SE
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 204 | 71 | 92 | 0 | 223 | 20.3 cm | 0.77 | 44% | 32% | 0:07 |
| -cide- | 186 | 74 | 71 | 0 | 219 | 46.0 cm | 1.04 | 51% | 34% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 8 | 1 | 1 | 5 kills | |||
| pho` | 8 | 2 | 1 | 4 kills | |||
| ath | 19 | 8 | 2 | 5 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Abreez-SE between Red and Blue Team, ending 5-3 in favour of Red Team.
The opening breakthrough came at 1:34 when -cide- scored for Red Team. Red Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 9:17, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 5-3.
-cide- stood out as the main objective influence with 13 grabs, 3 captures, 9 returns, and an MVP score of 513. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 50 grabs, 15 pickups, 8 captures, 4 solos, 3 assists, 57 flag kills, 29 covers, 17 seals, 42 returns, 0 mid returns, 2 clutch returns, and 2 cherry picks.
ath supplied the sharpest shooting numbers, finishing with 39% accuracy and 130 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 15 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: ath logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 100 |
| 52 |
| 73 |
| 0 |
| 156 |
| 58.3 cm |
| 0.71 |
| 42% |
| 35% |
| 0:08 |
| Team Total | 490 | 197 | 236 | 0 | 598 | 41.5 cm | 0.83 | 45% | 33% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| athFB | 221 | 130 | 65 | 0 | 339 | - | 2.00 | 67% | 39% | 0:10 |
| _-=Pr3dazZz=- | 191 | 65 | 55 | 0 | 229 | 36.0 cm | 1.18 | 54% | 30% | 0:11 |
| -uh.StarzZz`- | 75 | 41 | 77 | 0 | 163 | 13.5 cm | 0.53 | 35% | 25% | 0:08 |
| Team Total | 487 | 236 | 197 | 0 | 731 | 24.7 cm | 1.20 | 55% | 33% | 0:31 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 1 |
| 1 |
| 4 kills |
| Broken_Soul | 6 | 1 | 3 kills |
| -uh.StarzZz`- | 4 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 1 | 1 | 12 kills | |||
| pho` | 4 | 9 kills | ||||
| ath | 9 | 8 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 13 | 3 | 1 | 2 | 9 | 0/- | 325 | 2 | 4 | 0 | 0 | 9 | 1 | 513 |
| - | ath | Attacker | 13 | 2 | 0 | 1 | 11 | 0/- | 233 | 2 | 8 | 0 | 1 | 6 | 1 | 412 |
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 16/5 | 1 | 6 | 6 | 0 | 0 | 12 | 0 | 274 |
| - | Broken_Soul | Attacker | 11 | 1 | 2 | 0 | 2 | 0/- | 174 | 3 | 5 | 0 | 1 | 2 | 0 | 259 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 17/4 | 0 | 1 | 3 | 0 | 0 | 10 | 0 | 234 |
| - | -uh.StarzZz`- | Attacker | 13 | 1 | 0 | 1 | 2 | 0/- | 67 | 1 | 3 | 0 | 0 | 3 | 0 | 155 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 25 | 27 | 29 | 0 | Bumpy connection | |
| Broken_Soul | 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 17 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 10 | 0 | Good connection | |
| ath | 30000 | - | - | 22 | 23 | 25 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.58x. Your attacking play was strong, especially because you turned 13 grabs into 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ath | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.17x. You looked dangerous whenever you got the flag, and 13 grabs led to 2 caps and 1 solo. You fought efficiently: 130-65 with a 2.00 K/D, and I think you played your role in the team well. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| pho` | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.11x. As a defender, you were busy around the flag with 16 defensive flag kills and 12 returns. I think survival was your main issue: 71-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| _-=Pr3dazZz=- | Stable | Defender | You were close to your usual level at 1.05x, with room to turn steady play into a bigger influence. You were active in the flag room: 17 defensive flag kills and 10 returns show repeated stops. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Struggling | Attacker | You were below your usual level at 0.87x, so cleaner decisions and timing will matter most for you. You carried real threat on attack, turning 11 grabs into 1 cap. I think survival was your main issue: 52-73 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -uh.StarzZz`- | Feeding | Attacker | You had a tough match at 0.56x, well below your usual level, but I think it is fixable. Your flag work was one of your best areas, with 13 grabs producing 1 cap and 1 solo. I think survival was your main issue: 41-77 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |