Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Mar 2026, 21:47
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 305 | 118 | 60 | 0 | 290 | - | 1.97 | 66% | 41% | 0:10 |
| newut | 208 | 93 | 74 | 0 | 262 | - | 1.26 | 56% | 35% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 23 | 4 | 1 | 2 | 5 kills | ||
| newut | 20 | 1 | 1 | 5 kills | |||
| -cide- | 11 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 8-7 in favour of Red Team.
The opening breakthrough came at 0:43 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 8 of the 15 captures. Momentum changed hands 1 time as the scoreline developed. 11 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:40, with newut finishing for Red Team on a solo run. That score set the closing shape of the match at 8-7.
localhero stood out as the main objective influence with 3 grabs, 1 capture, 23 returns, and an MVP score of 721. {Black_Mage}` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 75 grabs, 22 pickups, 15 captures, 9 solos, 6 assists, 82 flag kills, 48 covers, 0 seals, 60 returns, 56 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 122 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: {Black_Mage}` produced 3 close-save returns, also known as deleting someone else's highlight clip.
| 189 |
| 76 |
| 68 |
| 0 |
| 268 |
| 46.0 cm |
| 1.12 |
| 53% |
| 28% |
| 0:09 |
| Team Total | 702 | 287 | 202 | 0 | 820 | 46.0 cm | 1.42 | 59% | 35% | 0:30 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 300 | 122 | 105 | 0 | 283 | 20.3 cm | 1.16 | 54% | 43% | 0:06 |
| -uh.StarzZz`- | 191 | 65 | 93 | 0 | 204 | 13.5 cm | 0.70 | 41% | 32% | 0:07 |
| {Black_Mage}` | 79 | 15 | 89 | 0 | 108 | - | 0.17 | 14% | 15% | 0:07 |
| Team Total | 570 | 202 | 287 | 0 | 595 | 16.9 cm | 0.70 | 41% | 34% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 24 |
| 6 |
| 3 kills |
| -uh.StarzZz`- | 6 | 2 | 3 kills |
| {Black_Mage}` | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 6 | 1 | 12 kills | |||
| newut | 3 | 9 kills | ||||
| -cide- | 3 | 7 kills | ||||
| pho` | 2 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| {Black_Mage}` | 2 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Defender | 3 | 1 | 1 | 0 | 0 | 29/7 | 54 | 4 | 9 | 22 | 0 | 23 | 0 | 721 |
| - | pho` | Defender | 1 | 0 | 1 | 0 | 0 | 30/9 | 35 | 1 | 8 | 23 | 0 | 24 | 0 | 703 |
| - | -uh.StarzZz`- | Attacker | 20 | 6 | 0 | 4 | 7 | 0/- | 523 | 4 | 9 | 1 | 0 | 2 | 0 | 689 |
| - |
| Attacker |
| 15 |
| 4 |
| 1 |
| 1 |
| 7 |
| 0/- |
| 393 |
| 6 |
| 12 |
| 5 |
| 0 |
| 5 |
| 0 |
| 677 |
| - | -cide- | Attacker | 19 | 3 | 1 | 3 | 6 | 0/- | 353 | 1 | 10 | 3 | 0 | 3 | 1 | 620 |
| - | {Black_Mage}` | Attacker | 17 | 1 | 2 | 1 | 3 | 0/- | 142 | 6 | 0 | 2 | 0 | 3 | 3 | 395 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 92 | 94 | 97 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 17 | 18 | 19 | 0 | Good connection | |
| localhero | 20000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 25 | 25 | 26 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 28 | 30 | 33 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You put together a top-level game here and finished at 1.88x. You helped keep the score under control with 22 mid returns. You fought efficiently: 118-60 with a 1.97 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.60x. You helped keep the score under control with 23 mid returns. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Godlike | Attacker | Great game, this was a really strong performance from you at 1.49x. Your attacking runs had purpose, with 15 grabs leading to 4 caps and 1 solo. You fought efficiently: 93-74 with a 1.26 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.42x rating shows it. Your attacking play was strong, especially because you turned 19 grabs into 3 caps and 3 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.39x. Your grabs and running were a real strength, with 20 grabs turning into 6 caps and 4 solos. I think survival was your main issue: 65-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| {Black_Mage}` | Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 17 grabs turning into 1 cap and 1 solo. I think survival was your main issue: 15-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |