Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Jul 2026, 00:10
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 303 | 113 | 138 | 0 | 334 | 36.0 cm | 0.82 | 45% | 34% | 0:04 | |
| 271 | 142 | 142 | 0 | 363 | 13.5 cm | 1.00 | 50% | 39% | 0:04 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 23 | 14 | 8 | 4 | 5 kills | |||
| 24 | 8 | 3 | 3 | 5 kills | |||
| 16 | 9 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 5-8 in favour of Blue Team.
The opening breakthrough came at 2:17 when saxon scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:40, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 5-8.
saxon stood out as the main objective influence with 12 grabs, 5 captures, 16 returns, and an MVP score of 1093. Broken_Soul made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 61 grabs, 36 pickups, 13 captures, 3 solos, 9 assists, 84 flag kills, 41 covers, 0 seals, 47 returns, 37 mid returns, 10 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 47% accuracy and 175 kills.
Banter read: saxon did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: Broken_Soul produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 574 |
| 255 |
| 280 |
| 0 |
| 697 |
| 24.7 cm |
| 0.91 |
| 48% |
| 37% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 423 | 175 | 122 | 0 | 369 | - | 1.43 | 59% | 47% | 0:05 | |
| 266 | 105 | 133 | 0 | 335 | 58.3 cm | 0.79 | 44% | 31% | 0:04 | |
| Team Total | 689 | 280 | 255 | 0 | 704 | 58.3 cm | 1.10 | 52% | 40% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 3 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 6 kills | |||||
| 5 | 6 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 12 | 5 | 2 | 0 | 29 | 0/- | 376 | 11 | 17 | 13 | 0 | 16 | 3 | 1093 | |
| -🇬🇧 | Attacker | 17 | 3 | 4 | 1 | 14 | 0/- | 424 | 9 | 8 | 6 | 0 | 10 | 4 | 931 | |
| -🇬🇧 | Attacker | 11 | 1 | 3 | 1 | 26 | 0/- | 185 | 9 | 10 | 11 | 0 | 13 | 2 | 769 | |
| -🇬🇧 | Attacker | 21 | 4 | 0 | 1 | 15 | 0/- | 315 | 7 | 6 | 7 | 0 | 8 | 1 | 697 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 498 | 498Hz | 12 | 12 | 13 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 10 | 12 | 13 | 0 | Minor variation | ||
| 30000 | - | - | 38 | 39 | 41 | 0 | Minor variation | ||
| 30000 | - | - | 11 | 11 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.26x. Very strong flag running: you made 12 grabs count with 5 caps. You fought efficiently: 175-122 with a 1.43 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.67x. Your flag work was one of your best areas, with 17 grabs producing 3 caps and 1 solo. I think survival was your main issue: 105-133 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.55x. You looked dangerous whenever you got the flag, and 11 grabs led to 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.38x. Your flag work was one of your best areas, with 21 grabs producing 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |