Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Aug 2026, 22:43
Antidote
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tonoFB | 2 | 2 | 0 | 0 | 28 | 19.6 cm | 2 | 100% | 18% | 3:22 |
| Stealth | 0 | 0 | 2 | 0 | 39 | 82.4 cm | 0.00 | 0% | 8% | 1:35 |
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Generated from the match events and player statistics.
A decisive Normal Weapons TDM match took place on DM-Antidote-LE102, with 2 active players recorded in the report.
tono produced the strongest overall performance, finishing with 2 score, 2 kills, and 100% efficiency.
tono led the fragging pace with 2 kills.
tono posted the best accuracy at 18%.
Banter read: tono made the table look personal with 2 score and 100% efficiency.
The final table reflects the players who converted pressure most consistently across the match.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Stealth | 50000 | - | - | 48 | 49 | 50 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 81 | 99 | 177 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| tono | Godlike | Combat | I think this was one of your stronger performances, coming in at 1.55x. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 100% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: play for efficiency first: good weapon, good position, good timing, then take the fight. |
| Stealth | Feeding | Combat | You had a tough match at 0.49x, well below your usual level, but I think it is fixable. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |