Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Nov 2025, 16:07
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 308 | 118 | 103 | 0 | 349 | - | 1.15 | 53% | 34% | 0:06 | |
| 260 | 75 | 99 | 0 | 325 | - | 0.76 | 43% | 26% | 0:06 | |
| Team Total | 568 | 193 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 57 | ||
| 61 | ||
| 42 | ||
| 33 |
| Killer | Victim | |
|---|---|---|
| 59 | ||
| 41 | ||
| 44 | ||
| 58 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 7 | 5 | 4 kills | ||||
| 13 | 6 | 2 | 4 kills | ||||
| 15 | 4 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 6-15 in favour of Blue Team.
The opening breakthrough came at 0:31 when localhero scored for Red Team. Blue Team created more scoring chances, converting 15 of the 21 captures. Momentum changed hands 1 time as the scoreline developed. 12 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:26, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 6-15.
_-=Pr3dazZz=- stood out as the main objective influence with 18 grabs, 10 captures, 16 returns, and an MVP score of 1435. Vu3k made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 78 grabs, 29 pickups, 21 captures, 7 solos, 9 assists, 86 flag kills, 39 covers, 0 seals, 57 returns, 47 mid returns, 10 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 36% accuracy and 100 kills.
Banter read: _-=Pr3dazZz=- did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: Vu3k produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 202 |
| 0 |
| 674 |
| - |
| 0.96 |
| 49% |
| 30% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 370 | 100 | 99 | 0 | 323 | 36.0 cm | 1.01 | 50% | 36% | 0:06 | |
| 345 | 102 | 94 | 0 | 288 | 13.5 cm | 1.09 | 52% | 35% | 0:07 | |
| Team Total | 715 | 202 | 193 | 0 | 611 | 24.7 cm | 1.05 | 51% | 36% | 0:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 3 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 10 kills | |||||
| 2 | 5 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 18 | 10 | 3 | 2 | 20 | 0/- | 760 | 12 | 12 | 14 | 0 | 16 | 3 | 1435 | |
| -🇬🇧 | Attacker | 19 | 5 | 5 | 1 | 20 | 0/- | 740 | 12 | 9 | 16 | 0 | 19 | 2 | 1394 | |
| -🇬🇧 | Attacker | 18 | 4 | 0 | 2 | 25 | 0/- | 386 | 3 | 12 | 8 | 0 | 11 | 1 | 858 | |
| -🇩🇪 |
| Attacker |
| 23 |
| 2 |
| 1 |
| 2 |
| 21 |
| 0/- |
| 214 |
| 2 |
| 6 |
| 9 |
| 0 |
| 11 |
| 4 |
| 776 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | ||
| 25000 | 0 | 0Hz | 40 | 49 | 124 | 1 | Occasional lag spikes | ||
| 30000 | 238 | 238Hz | 12 | 13 | 16 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.18x. Your flag work was one of your best areas, with 18 grabs producing 10 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.97x. Your flag work was one of your best areas, with 19 grabs producing 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.57x. You ran the flag well and gave your team end product: 4 caps and 2 solos from 18 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.46x rating shows it. Your attacking runs had purpose, with 23 grabs leading to 2 caps and 2 solos. I think survival was your main issue: 75-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |