25 Feb 2026, 20:37
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 253 | 112 | 119 | 0 | 327 | 46.0 cm | 0.94 | 48% | 34% | 0:05 |
| JugzZz | 241 | 109 | 103 | 0 | 346 | - | 1.06 | 51% | 32% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 19 | 5 | 2 | 1 | 5 kills | ||
| -cide- | 12 | 4 | 2 | 1 | 5 kills | ||
| JugzZz | 9 | 1 | 3 | 4 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 4-8 in favour of Blue Team.
The opening breakthrough came at 0:40 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 12 captures. Momentum changed hands 2 times as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:59, with PeRcH72 finishing for Blue Team. That score set the closing shape of the match at 4-8.
-cide- stood out as the main objective influence with 10 grabs, 1 capture, 11 returns, and an MVP score of 598. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 62 grabs, 44 pickups, 12 captures, 3 solos, 12 assists, 94 flag kills, 71 covers, 6 seals, 50 returns, 0 mid returns, 7 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 41% accuracy and 122 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 225 |
| 116 |
| 105 |
| 0 |
| 348 |
| - |
| 1.10 |
| 52% |
| 35% |
| 0:06 |
| Team Total | 719 | 337 | 327 | 0 | 1021 | 46.0 cm | 1.03 | 51% | 33% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 276 | 122 | 110 | 0 | 328 | 13.5 cm | 1.11 | 53% | 41% | 0:05 |
| -cide- | 262 | 114 | 102 | 0 | 367 | 46.0 cm | 1.12 | 53% | 32% | 0:06 |
| PeRcH72 | 226 | 91 | 125 | 0 | 341 | 20.3 cm | 0.73 | 42% | 27% | 0:05 |
| Team Total | 764 | 327 | 337 | 0 | 1036 | 26.6 cm | 0.97 | 49% | 33% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 9 |
| 3 |
| 2 |
| 5 kills |
| -cide- | 19 | 6 | 1 | 1 | 5 kills |
| PeRcH72 | 17 | 3 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 3 | 9 kills | ||||
| -cide- | 2 | 6 kills | ||||
| JugzZz | 4 | 6 kills | ||||
| -uh.StarzZz`- | 4 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| PeRcH72 | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 10 | 1 | 4 | 1 | 13 | 0/- | 338 | 10 | 13 | 0 | 0 | 11 | 2 | 598 |
| - | -uh.StarzZz`- | Attacker | 13 | 4 | 3 | 0 | 10 | 0/- | 296 | 9 | 21 | 0 | 0 | 4 | 0 | 553 |
| - | JugzZz | Attacker | 11 | 0 | 2 | 0 | 18 | 0/- | 179 | 4 | 12 | 0 | 0 | 9 | 2 | 470 |
| - |
| Attacker |
| 9 |
| 3 |
| 2 |
| 0 |
| 17 |
| 0/- |
| 166 |
| 11 |
| 10 |
| 0 |
| 0 |
| 11 |
| 1 |
| 457 |
| - | -cide- | Attacker | 9 | 2 | 0 | 1 | 18 | 0/- | 82 | 5 | 10 | 0 | 0 | 10 | 2 | 415 |
| - | Zo-^ | Attacker | 10 | 2 | 1 | 1 | 18 | 0/- | 139 | 5 | 5 | 0 | 0 | 5 | 0 | 384 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 29 | 30 | 30 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 43 | 47 | 53 | 0 | Variable ping | |
| JugzZz | 25000 | 9999 | 360Hz | 95 | 98 | 100 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 18 | 19 | 20 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 13 | 0 | Minor variation | |
| PeRcH72 | 20000 | - | - | 25 | 25 | 26 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.65x. You carried real threat on attack, turning 10 grabs into 1 cap and 1 solo. The support share was meaningful at 32%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Zo-^ | Godlike | Attacker | You played a really good game here and your 1.58x rating shows it. Your attacking play was strong, especially because you turned 10 grabs into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.57x. Excellent flag running from you: 13 grabs became 4 caps. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Godlike | Attacker | You had a huge game and played well above your usual level at 1.46x. You were dangerous with the flag: 9 grabs led to 3 caps. I think survival was your main issue: 91-125 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| JugzZz | Godlike | Attacker | You had a huge game and played well above your usual level at 1.44x. 11 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. The support share was meaningful at 33%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.42x. Excellent flag running from you: 9 grabs became 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |