Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Nov 2025, 21:44
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 298 | 114 | 117 | 0 | 279 | 46.0 cm | 0.97 | 49% | 41% | 0:06 | |
| 220 | 81 | 106 | 0 | 287 | 36.0 cm | 0.76 | 43% | 29% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 13 | 5 | 4 | 2 | 5 kills | |||
| 11 | 6 | 2 | 1 | 5 kills | |||
| 16 | 6 | 2 | 5 kills | ||||
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Generated from the match events and player statistics.
A tight game of 2v3 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 7-8 in favour of Blue Team.
The opening breakthrough came at 0:13 when newut scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 15 captures. Momentum changed hands 2 times as the scoreline developed. 10 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:36, with _-=Pr3dazZz=- finishing for Red Team on a solo run. That score set the closing shape of the match at 7-8.
localhero stood out as the main objective influence with 19 grabs, 4 captures, 15 returns, and an MVP score of 685. ownage made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 65 grabs, 18 pickups, 15 captures, 8 solos, 5 assists, 68 flag kills, 31 covers, 0 seals, 49 returns, 38 mid returns, 11 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 41% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: ownage produced 6 close-save returns, also known as deleting someone else's highlight clip.
| 518 |
| 195 |
| 223 |
| 0 |
| 566 |
| 41.0 cm |
| 0.87 |
| 47% |
| 35% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 300 | 115 | 98 | 0 | 291 | - | 1.17 | 54% | 40% | 0:07 | |
| 256 | 85 | 71 | 0 | 222 | - | 1.20 | 54% | 38% | 0:06 | |
| 35 | 23 | 26 | 0 | 84 | - | 0.88 | 47% | 27% | 0:07 | |
| Team Total | 591 | 223 | 195 | 0 | 597 | - | 1.14 | 53% | 37% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 7 |
| 1 |
| 4 kills |
| 5 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 8 kills | |||||
| 2 | 7 kills | |||||
| 2 | 6 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 19 | 4 | 2 | 3 | 22 | 0/- | 0 | 3 | 6 | 12 | 0 | 15 | 1 | 685 | |
| -🇩🇪 | Attacker | 19 | 3 | 2 | 2 | 20 | 0/- | 0 | 4 | 9 | 11 | 0 | 14 | 2 | 674 | |
| -🇬🇧 | Attacker | 8 | 3 | 0 | 1 | 15 | 0/- | 0 | 3 | 8 | 6 | 0 | 10 | 6 | 648 | |
| -🇬🇧 | Attacker | 13 | 4 | 1 | 1 | 11 | 0/- | 0 | 8 | 8 | 9 | 0 | 10 | 2 | 535 | |
| -🇬🇧 | Attacker | 6 | 1 | 0 | 1 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 137 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 360 | 240Hz | 25 | 25 | 26 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 87 | 89 | 90 | 0 | Good connection | ||
| 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | ||
| 30000 | - | - | 92 | 94 | 96 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 1.98x. You were dangerous with the flag: 19 grabs led to 4 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.90x. Your grabs and running were a real strength, with 19 grabs turning into 3 caps and 2 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.51x. Your flag work was one of your best areas, with 8 grabs producing 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.42x. You carried real threat on attack, turning 13 grabs into 4 caps and 1 solo. I think survival was your main issue: 81-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Feeding | Attacker | You had a tough match at 0.33x, well below your usual level, but I think it is fixable. Your attacking play was strong, especially because you turned 6 grabs into 1 cap and 1 solo. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |