Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Aug 2026, 20:16
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| {MUTE}Locomot!VeFB | 195 | 87 | 89 | 1 | 310 | - | 0.98 | 49% | 28% | 0:07 |
| tono | 151 | 76 | 86 | 0 | 389 | 19.6 cm | 0.88 | 47% | 22% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 15 | 2 | 2 | 2 | 5 kills | ||
| {MUTE}Locomot!Ve | 8 | 3 | 1 | 4 kills | |||
| Spöke | 11 | 6 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 2:19 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 7:24, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 2-3.
{MUTE}Locomot!Ve stood out as the main objective influence with 0 grabs, 0 captures, 17 returns, and an MVP score of 478. tono made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 53 grabs, 15 pickups, 5 captures, 3 solos, 2 assists, 62 flag kills, 32 covers, 0 seals, 46 returns, 45 mid returns, 1 clutch returns, and 0 cherry picks.
Zo-^ supplied the sharpest shooting numbers, finishing with 35% accuracy and 107 kills.
Banter read: {MUTE}Locomot!Ve was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: tono produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 107 |
| 56 |
| 106 |
| 0 |
| 215 |
| 58.3 cm |
| 0.53 |
| 35% |
| 27% |
| 0:06 |
| Team Total | 453 | 219 | 281 | 1 | 914 | 39.0 cm | 0.78 | 44% | 25% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 205 | 107 | 69 | 0 | 324 | - | 1.55 | 61% | 35% | 0:09 |
| Spöke | 152 | 96 | 68 | 0 | 350 | - | 1.41 | 59% | 30% | 0:09 |
| _-=Pr3dazZz=- | 141 | 78 | 82 | 0 | 340 | 36.0 cm | 0.95 | 49% | 30% | 0:08 |
| Team Total | 498 | 281 | 219 | 0 | 1014 | 36.0 cm | 1.28 | 56% | 32% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 |
| 3 kills |
| tono | 11 | 8 | 3 kills |
| Broken_Soul | 3 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 5 | 1 | 11 kills | |||
| {MUTE}Locomot!Ve | 2 | 1 | 10 kills | |||
| Spöke | 3 | 6 kills | ||||
| _-=Pr3dazZz=- | 2 | 6 kills | ||||
| tono | 1 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | {MUTE}Locomot!Ve | Defender | 0 | 0 | 1 | 0 | 0 | 18/8 | 25 | 1 | 4 | 17 | 0 | 17 | 0 | 478 |
| - | Zo-^ | Defender | 0 | 0 | 0 | 0 | 0 | 18/3 | 0 | 0 | 4 | 11 | 0 | 11 | 0 | 390 |
| - | tono | Attacker | 12 | 1 | 0 | 0 | 10 | 0/- | 60 | 4 | 5 | 7 | 0 | 8 | 1 | 357 |
| - | Spöke | Attacker | 13 | 1 | 0 | 1 | 7 | 0/- | 131 | 1 | 11 | 5 | 0 | 5 | 0 | 356 |
| - | _-=Pr3dazZz=- | Attacker | 18 | 2 | 0 | 1 | 5 | 0/- | 169 | 4 | 4 | 3 | 0 | 3 | 0 | 351 |
| - | Broken_Soul | Attacker | 10 | 1 | 1 | 1 | 4 | 0/- | 116 | 5 | 4 | 2 | 0 | 2 | 0 | 275 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 25000 | - | - | 23 | 23 | 24 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 77 | 85 | 109 | 1 | Occasional lag spikes | |
| {MUTE}Locomot!Ve | 25000 | 1337 | 0Hz | 50 | 51 | 51 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 14 | 15 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 35 | 39 | 42 | 0 | Variable ping | |
| Spöke | 25000 | - | - | 57 | 57 | 58 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| {MUTE}Locomot!Ve | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.62x. As a defender, your standout work was stopping danger before it became a cap: 17 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Zo-^ | Godlike | Defender | Great game, this was a really strong performance from you at 1.52x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns. You fought efficiently: 107-69 with a 1.55 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Spöke | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.39x. Your attacking runs had purpose, with 13 grabs leading to 1 cap and 1 solo. You fought efficiently: 96-68 with a 1.41 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| tono | Godlike | Attacker | You played a really good game here and your 1.34x rating shows it. You looked dangerous whenever you got the flag, and 12 grabs led to 1 cap. The volume of fights was there, but 22% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Dominating | Attacker | You gave your team a strong contribution and finished at 1.13x. You carried real threat on attack, turning 18 grabs into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Struggling | Attacker | You dipped below your usual level at 0.90x, but I think there are clear areas you can tighten next match. You carried real threat on attack, turning 10 grabs into 1 cap and 1 solo. I think survival was your main issue: 56-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |