23 Jun 2026, 23:54
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 345 | 152 | 91 | 0 | 308 | - | 1.67 | 63% | 49% | 0:07 |
| _-=Pr3dazZz=- | 219 | 93 | 101 | 0 | 338 | 36.0 cm | 0.92 | 48% | 34% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 26 | 11 | 3 | 2 | 5 kills | ||
| pho` | 21 | 5 | 1 | 4 kills | |||
| -uh.StarzZz`- | 19 | 8 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 8-2 in favour of Red Team.
The opening breakthrough came at 1:03 when saxon scored for Red Team. Red Team created more scoring chances, converting 8 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:56, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 8-2.
newut stood out as the main objective influence with 21 grabs, 3 captures, 4 returns, and an MVP score of 794. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 68 grabs, 44 pickups, 10 captures, 0 solos, 11 assists, 101 flag kills, 37 covers, 0 seals, 56 returns, 49 mid returns, 7 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 49% accuracy and 152 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 209 |
| 98 |
| 107 |
| 0 |
| 268 |
| - |
| 0.92 |
| 48% |
| 37% |
| 0:06 |
| Team Total | 773 | 343 | 299 | 0 | 914 | 36.0 cm | 1.15 | 53% | 40% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 291 | 119 | 122 | 0 | 295 | 20.3 cm | 0.98 | 49% | 40% | 0:05 |
| -uh.StarzZz`- | 198 | 115 | 112 | 0 | 294 | 13.5 cm | 1.03 | 51% | 40% | 0:05 |
| Gochmer | 132 | 65 | 109 | 0 | 260 | - | 0.60 | 37% | 30% | 0:06 |
| Team Total | 621 | 299 | 343 | 0 | 849 | 16.9 cm | 0.87 | 47% | 37% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 3 |
| 3 |
| 4 kills |
| _-=Pr3dazZz=- | 13 | 4 | 1 | 4 kills |
| Gochmer | 8 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 10 | 8 kills | ||||
| pho` | 2 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| newut | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Gochmer | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 21 | 3 | 4 | 0 | 8 | 0/- | 518 | 11 | 5 | 4 | 0 | 4 | 0 | 794 |
| - | saxon | Defender | 2 | 3 | 2 | 0 | 0 | 27/4 | 107 | 7 | 5 | 16 | 0 | 18 | 1 | 762 |
| - | _-=Pr3dazZz=- | Attacker | 10 | 2 | 2 | 0 | 12 | 0/- | 175 | 12 | 16 | 8 | 0 | 10 | 3 | 633 |
| - |
| Defender |
| 1 |
| 0 |
| 1 |
| 0 |
| 0 |
| 32/10 |
| 33 |
| 3 |
| 5 |
| 17 |
| 0 |
| 19 |
| 1 |
| 575 |
| - | -uh.StarzZz`- | Attacker | 21 | 0 | 2 | 0 | 11 | 0/- | 119 | 4 | 4 | 1 | 0 | 2 | 2 | 390 |
| - | Gochmer | Attacker | 13 | 2 | 0 | 0 | 11 | 0/- | 49 | 7 | 2 | 3 | 0 | 3 | 0 | 260 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 91 | 94 | 97 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 19 | 20 | 0 | Good connection | |
| saxon | 30000 | - | - | 9 | 9 | 10 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| Gochmer | 30000 | - | - | 19 | 20 | 29 | 0 | Bumpy connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You played a really good game here and your 2.14x rating shows it. You helped keep the score under control with 16 mid returns and 1 clutch return. You fought efficiently: 152-91 with a 1.67 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.60x. Your grabs and running were a real strength, with 21 grabs turning into 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.50x. Your defensive timing was good: 17 mid returns and 1 clutch return cut off runs at important moments. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Godlike | Attacker | You played a really good game here and your 1.49x rating shows it. You carried real threat on attack, turning 10 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.11x. You kept looking for the flag with 21 grabs; now the aim is cleaner routes and better timing with cover. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Gochmer | Stable | Attacker | I think you had a steady game at 0.98x; one or two stronger moments would lift it nicely. Your attacking play was strong, especially because you turned 13 grabs into 2 caps. I think survival was your main issue: 65-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |