Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Sept 2025, 12:12
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 271 | 91 | 112 | 0 | 270 | 46.0 cm | 0.81 | 45% | 34% | 0:05 | |
| 218 | 97 | 116 | 0 | 312 | 36.0 cm | 0.84 | 46% | 32% | 0:05 | |
| Team Total | 489 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 10 | 3 | 3 | 5 kills | |||
| 15 | 2 | 1 | 5 kills | ||||
| 12 | 4 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 5-10 in favour of Blue Team.
The opening breakthrough came at 0:11 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 10 captures were completed solo.
The final capture arrived at 10:56, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-10.
-uh.StarzZz`- stood out as the main objective influence with 20 grabs, 5 captures, 14 returns, and an MVP score of 1186. Broken_Soul made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 74 grabs, 18 pickups, 15 captures, 7 solos, 5 assists, 76 flag kills, 34 covers, 0 seals, 58 returns, 49 mid returns, 9 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 130 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 188 |
| 228 |
| 0 |
| 582 |
| 41.0 cm |
| 0.82 |
| 45% |
| 33% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 319 | 130 | 98 | 0 | 352 | 13.5 cm | 1.33 | 57% | 40% | 0:06 | |
| 319 | 98 | 90 | 0 | 331 | 58.3 cm | 1.09 | 52% | 30% | 0:07 | |
| Team Total | 638 | 228 | 188 | 0 | 683 | 35.9 cm | 1.21 | 55% | 35% | 0:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 4 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 9 kills | |||||
| 1 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 20 | 5 | 3 | 1 | 19 | 0/- | 643 | 5 | 12 | 10 | 0 | 14 | 2 | 1186 | |
| -🇬🇧 | Attacker | 16 | 5 | 2 | 2 | 23 | 0/- | 357 | 4 | 7 | 18 | 0 | 19 | 3 | 1090 | |
| -🇩🇪 | Attacker | 20 | 3 | 0 | 2 | 21 | 0/- | 272 | 6 | 6 | 12 | 0 | 15 | 2 | 794 | |
| -🇬🇧 |
| Attacker |
| 18 |
| 2 |
| 0 |
| 2 |
| 13 |
| 0/- |
| 228 |
| 3 |
| 9 |
| 9 |
| 0 |
| 10 |
| 2 |
| 638 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 11 | 11 | 11 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 22 | 23 | 25 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 13 | 16 | 20 | 0 | Sawtooth variation | ||
| 30000 | - | - | 14 | 15 | 17 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 1.97x. You carried real threat on attack, turning 16 grabs into 5 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.92x. You were dangerous with the flag: 20 grabs led to 5 caps and 1 solo. You fought efficiently: 130-98 with a 1.33 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.57x. You looked dangerous whenever you got the flag, and 20 grabs led to 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | I think this was a good step up from your normal game, with a 1.21x rating. You looked dangerous whenever you got the flag, and 18 grabs led to 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |